After having a brief hiatus I'm back on it. I added multiple BPs with muliple windows around the surround of the scene and used the script to randomise them. Added a randomisation to the material so that some are on and some are off. Made the sky darker and it's made the scene pop a lot more and makes it feel more…
But if you do it in Blender you can't take advantage of prefab instancing in Unity. And you can't vary it based on set of attributes that can come from different sources. And you can't randomly come and go to/from Houdini. Application is to big and works to differently to just randomly use it. You sit in it, or just move…
I don't quite understand, if you can bake it onto the hair cap you made here, what stops you from baking it onto the head you will texturize? As for the flowmap what you are seeing is the output of the bake. the input for the individual hair is just a normal down vector. baking it down into something else is what gives it…
I've looked online and found a bunch of people with this same issue in 3d max, but do not have a resolution yet. The dope sheet is randomly creating these "NoteCount" and "day1refCA" tracks. I have no idea how they're being created. I've reset and merged into a clean new scene, but randomly the issue begins again. Any tips…
Hello Polycount! We are a small team of 3 people. We've been working hard the last years/months with our saving to create this project we are passionnate about. Here it is: Umbra is an isometric view open world action-RPG, features a unique mechanic called Apocalyptic Form that allows players to shape shift into a highly…
Hi everyone, I'm currently working on a mesh in Maya and I've encountered what appears to be a pretty serious problem. This is something that has been a persistent problem over the past couple of days. I'm working in Maya LT 2017 and this problem only happens to this model/ in this scene. I've finished modelling and I'm…
wait a second... you eat indian food now?!? bravo! i gotta ask, did he blind side you and just jab ya in the jaw and walk off, or did he look ya in the eyes first? sucks that happened to ya but that is pretty damn random, haha. Maybe its a global game of 'punch a random person,' and now it is your duty to punch another…
It has some issues... I thought I'd post up the code and see if anyone has ideas... I'm finding it difficult to connect the floatFields to the value of the functions... and the selected vert mode doesn't work... Here it is. It's mostly an exercise in scripting #Import Necessary Modulesimport maya.cmds as mcimport random#…
I understand the sentiment from you all but the film just threw these scenes in front of us that were at most superficial neither the audience nor the movie earned those spectacles that we got so the emotional gravitas wasn't there... That is something character development and good dialogue does. This is my major…
lol i got a crazy idea that many wont like , but its still an idea ! make a pool of the guys who want to participate , then randomly assign people into groups. Then randomly assign a hero that doesn't have much items to this group. this group , working together must make a set for the assigned hero :) . First set approved…