Love the application so far! Hoping to get some help as have been having this error. Any ideas? Using photoshop CC. "3DO.exe has stopped working" when trying to use 3do. Also happens with the sample files. Everything else so far seems to be working fine. The 3do.exe files are set to run as admin by default. Problem…
Is there a particular way in Quixel 2.02 to create a single mesh group? Or do they always come in pieces. I have tried ungrouping my objects is Maya and I still cant get 1 mesh group or at least the groups I intended on setting up. For instance I am working on some leather pieces. When I import, no matter what I do i get,…
Hello, I have creeped around Polycount for quite some time, feasting off all the inspiration and learning devices found here. Anyways, I finally decided to make a thread for you wonderful people to critique my art, so that I might improve. This is my first real attempt at a realistic hand painted character, haven't done…
I`m having problems with dDo. I load in Material ID map and Tangent Normal map. Bake. Layers are created but in dDo window I cant see MaterialID selection parts. Its blank. If I turn OFF color mode, I can see different materials, but with "color mode" ON I cant see them. + previewer doesnt react to any changes, it doesnt…
I've read that there is a dropdown menu for perfomance options at the top right of 3DO window. Here is how it looks in my 3DO: I see no perfomance options there. Also I don't know how to turn on Unity 5 viewport so I could match roughness. any tips?
If you change textures new textures do not appear in 3do.So I was able to see these changes I need to press the "Load map from the active document. How to avoid pressing the button? As I can see the changes in real time? P.S.: Sorry for my terrible English! =)
I've just recently gotten Quixel Suite, although I did use while it was in beta. I've started a university project and I now actually need to get the textures to work with Mental Ray as it is probably the render engine we will be using. I heard there is Vray support coming soon for Quixel Suite, so I may give that a shot.…
I am makign art for unreal engine 4 so i set quixel to that. I noticed that the roughness map generated is not greyscale on one of the things. It has color on some parts. To my understanding roughness is a greyscale value. I know unreal has metallic, roughness, and spec slots. So i guess my question is what should be going…
Hi, so I'm new to Adobe SP and am getting used to the software. I imported my mesh and UV maps but I now have a log error with the above message. So far I don't have any problems with anything except for my mesh and UV map are really blurry instead of sharp like they should be. I'm just worried that this log error is going…
Well, I know this is still a work in progress so don't take this to hard, but this may be one of the poorest portfolio layouts I've seen. When I first opened the URL, that loading screen you have took about 20 seconds to complete. I wasn't sure what was happening or what to do. Maybe it was my computer, or the hosting…