Hi guys. I've started writing my procedural node-based game engine. Yesterday I've finished first demo for my dynamic lighting system. Hope You find it interesting. Any feedback would be appreciated! Youtube demo: https://www.youtube.com/watch?v=7wXb2qDPRzw
We have all the models finished. Need help with animations and getting the models ready. To read about the engine click below: http://icculus.org/twilight/darkplaces/ To see our project click below: http://www.water-wars.net/ww.php
Hey guys. A friend of mine and I are working on a little game in Unreal Engine 4. Since we both aren't character artists we bought a high poly head for ZBrush, textured the first subdiv (lowpoly) and put it into UE4 with a baked normal map. The result does not look as good as the actual face does in ZBrush. Can you tell me…
My latest project, aircraft engine. I decided to make something complex, just for hardsurface practice. AO renders with subdv wires of my latest hardsurface project : Hope you like it. I will be posting later Eevee renders with preview videos from Blender https://www.artstation.com/artwork/XBrP6L
So, I work at a small department in a bigger company involved in oil and gas and subsea simulation programs. As most of the models we use start as Solidwork models to begin with, the powers that be have wanted to develop a way to import Solidwork assembly files directly into the engine, bypassing any other program. Now in…
2D Top Down KIT - Strange Engine. Strange Engine is a 2D KIT, which can be used to create a top down game. Or use its modules in other projects. 20% OFF - Store Link. 20% OFF - Light Version. This KIT is easy to modify as many variables can be tweaked. The scripts are neat and well documented. Editor Extensions will help…
The Mercedes D.III, or F1466 as it was known internally, was a six-cylinder, liquid cooled inline aircraft engine built by Daimler and used on a wide variety of German aircraft during World War I. Maya - modeling, rendering - vray.
Hey people! I created a Space Engineer. The concept is by the artist fightPUNCH. This is my first attempt at a game character. It is 25k tri's. It was difficult to break out of high poly detail and rely more on maps, and this was definitely a learning experience. I turn this in for a class next week so any tips or crits…