Is it possible to apply pixels from a normal map as vertex normals of a model? I'm trying to make a cosmetic for Dota2, and don't have access to Valve's high poly mesh. In my case, I need for my model to meet up with theirs, but can't come up with any decent results for the normal map where the two meet. Covering the seam…
Hi, My Name is Zaw Ye Myint. i am from Myanmar and i use 3ds max. i am doing a new Courier base on Asian Myth Creature. This is for a friend who will make Game Tournament in September. i have couple of questions: .:. Can i use 3ds max Biped? or do you prefer which system? .:. Can i Export in FBX format? or which Format do…
Hi! I've started playing with DOTA2 workshop, as I've always found 3d modeling a very relaxing hobby :) Right now I'm trying to recreate an avlord shuriken concept. This is what it's supposed to look like: And this is what I've got so far: I'm a bit concerned about those "holes" that run along the blades. My fear is that…
Hi guys, Before I go on, I want to confess that I'm not a League player (I play Dota2 instead). But I didn't want to pass up the opportunity to practice my craft and see how far I can go. I decided to pick Akali. She is one of my friend's favourite champion. I then did a few quick thumbnail sketches based on different skin…
Thank you all for the kind words! :) For the critical feedback: Which heroes are you referring to? The only one that seems odd to me is Nature's Prophet with his janky right arm, but if you imagine sunglasses on him, it makes sense. Kappa. Originally I used the idle animations for all heroes, but it didn't look right on…
Personally I would chose the internship and try to do as much Dota2 work as possible in my spare time. Not only is the internship, as you say, a possible and very real door into the industry, but also sitting at home all day by your self can be mentally tough and socially destructive. Not to mention the possibility of you…
This is a well done concept, but I'm not sure how "Dota2" it is. Seems more league of legends to me at the moment then dota, if that makes sense. The proportions and attitude are a bit "cutesy" for me and not as twisted as the dota universe. There's a touch of weird involved with all this blizzard fantasy jazz. As far as…
Awesome! I think you really nailed the style you were shooting for, I could see him as a character in DOTA2 especially. I will say though that I think the hood down version looks much more interesting. With it down you get to see his head in it's entirety and even the nice detail on his neck up to the top of his skull.…
Yes - the fact that loading up an asset and previewing it is usually faster and more responsive in Marmoset than in any proper engine :) And that's understandable, since Marmoset bypasses the import/texture compression requirements of actual game engines, and focuses specifically on making the user experience as smooth as…
Updates pt 4: Final run of updates on this til next weekend. Early look dev of Hirez sculpts as is, in Marmoset 3. Whats cool with this is I can get started on the real-time materials, import the final real-time mesh with projections later on, and reapply the materials and export to Unreal or Unity. Other great option for…