Hello everyone ! I just finished this project for an art test, and I wanted to share my results. I had to start from a quick concept art that I could adapt in my own style, so I chose PBR rendering, since I want to improve in this category. The entire scene had to be 10k tris maximum, 1K textures and had to be rendered in…
Hi guys and gals, We will be launching a new service which will create and sell stock low-poly models aimed for use in light and mobile games. To promote and complement the production of our first release, we are looking for requests on what to include in our first batch. They can be assets you need specifically for your…
Introducing Baked Blender Pro Suite: Elevate Your Digital Art Workflow! Hey fellow artists and Blender enthusiasts! I'm thrilled to announce the launch of Baked Blender Pro Suite, a Blender plug-in designed to make your digital art creation process a little bit more fun. Whether you're a seasoned artist or just getting…
Every person creating a WIP thread for the contest will be granted free licenses for Substance Painter and Substance Designer for the duration of the contest. You will need to create an account on our website if you don't already have one. Then, simply send us an email at contact@allegorithmic.com with a link to your…
Every person creating a WIP thread for the contest will be granted free licenses for Substance Painter and Substance Designer for the duration of the contest. You will need to create an account on our website if you don't already have one. Then, simply send us an email at contact@allegorithmic.com with a link to your…
Hi! You guys probably are sick of hearing me talk about my video game cover band, Kirby's Dream Band..But we just released our first full length and it's totally free! I listen to VGMusic a ton while a work...It motivates me. I hope this helps motivate you guys and remember when times were easier and video game music…
Hi all, These are some recent shots of the teaser trailer I'm working on for a Crime/Suspense game. Some of my inspirations were outdoor, daytime horror films such as The Hills Have Eyes and the camera work was inspired by the Fallout teaser trailers from Obsidian. Everything in this trailer was done myself, including the…
I'm lead character artist here in sunny nottingham at Free Radical Design. We're developers of the timesplitters series, Haze, and a top-secret, hush-hush Lucasarts project. More info is available at our website here > http://www.frd.co.uk/ And some examples of the work we do here in the character art department is here >…
Kenney, known as Asset Jesus, is a wonderful artist. This is a gallery of his amazing work. A little more about him and his support for free and open-source art in the indie gamedev scene: http://www.reddit.com/r/gamedev/comments/2z0tys/publishing_free_game_assets_can_lead_to_great/ http://kenney.nl/ If you like, donate or…
Hi everyone, I'm very happy to release my first sci-fi texture set: eU Sci-fi Textures Volume 1. This set is FREE! This volume contains 26 materials, many materials are created with multiple combined textures like trims etc. that can be mapped separately.All PBR textures are 2048x2048 in size and have Diffuse, Normalmap,…