This seems like it should be doable... and it may be quite simple. So I have a low poly mesh, with normal maps, diff & spec all made in the ol' school photoshop / image to normal map in xnormal kind of fashion. I want to take those mapped details, and project them onto a high poly version of the mesh, to use as a base for…
https://www.youtube.com/watch?v=4xSgBImucLk&feature=youtu.be Hello everybody! Today i'm going to show you my working system through the ArtStation's Wild West Design Challenge. Hope you like it!
Share your opinions with me below the comments section! Important Links: Patreon: https://www.patreon.com/KaanTekin ArtStation:…
Hello, I have created a metal tilling texture in Mixer. In SP I have created anotherbaked metal texture map. Is it possible to refine the metal look so the two texture match better?I'm now getting two different metal textures/pieces in my unreal scene. Hope it makes sence.Or would you need to tweak the Roughness settings…
Hello :) Sharing update on the project with photogrammetry - this will be one of the main tiling brick textures. I took this scan in the city and I will be making it tilable. I am using Blender to transpher the textures on a plane and I remove the lighing in Photoshop Using the baked ambient occlusion to remove the shadows…
Hello, I'm a 3D Artist looking for Freelance Hire, flexible on the hours and client satisfaction is my priority I make 3D realistic/ stylized character and Props for movies or games High and low poly I'm also experienced working with scans Artstation: https://www.artstation.com/osakaz Email: Seamus9313@gmail.com have a…
I'm looking for work to add some more umph to my portfolio. here is my portfolio so far, I have 10 years experience in 3D Design, quite recently I became a lot better at design so I want to start my portfolio from scratch. http://www.artstation.com/artist/haytch
Hey Everyone, I am pretty new to using marmoset (pretty new to 3D in general), so I only kinda know what I am doing. My problem is that my Substance model looks the way I want it to, but when exporting the maps to be put into Marmoset, the quality is lowered significantly. Perhaps this is just what Marmoset does because it…
Is it normal for the internal baker in Substance Painter to produce seams along UV edges? I get them all the time and no settings or changes to the exported mesh make any difference. Naturally they get worse at lower resolutions but even at the 4096x4096 it still isn't enough. The image below shows what I mean. I've gone…
Hello,kindly i would like to ask you for help,because i spent a lot of time trying to solve my problem but without any result.Here's my problem.. I'm trying to create some old west house.When i apply my wood planks materials,from close look it looks just fine but from far it looks really bad.I tried with post process chain…
super cool. really efficient work flow and using all those simple tiling textures is a great way to save time and memory. love it :) thanks for sharing