Hello, I have created a metal tilling texture in Mixer. In SP I have created anotherbaked metal texture map. Is it possible to refine the metal look so the two texture match better?I'm now getting two different metal textures/pieces in my unreal scene. Hope it makes sence.Or would you need to tweak the Roughness settings…
Hello, I'm a 3D Artist looking for Freelance Hire, flexible on the hours and client satisfaction is my priority I make 3D realistic/ stylized character and Props for movies or games High and low poly I'm also experienced working with scans Artstation: https://www.artstation.com/osakaz Email: Seamus9313@gmail.com have a…
I'm looking for work to add some more umph to my portfolio. here is my portfolio so far, I have 10 years experience in 3D Design, quite recently I became a lot better at design so I want to start my portfolio from scratch. http://www.artstation.com/artist/haytch
super cool. really efficient work flow and using all those simple tiling textures is a great way to save time and memory. love it :) thanks for sharing
Hey Everyone, I am pretty new to using marmoset (pretty new to 3D in general), so I only kinda know what I am doing. My problem is that my Substance model looks the way I want it to, but when exporting the maps to be put into Marmoset, the quality is lowered significantly. Perhaps this is just what Marmoset does because it…
Is it normal for the internal baker in Substance Painter to produce seams along UV edges? I get them all the time and no settings or changes to the exported mesh make any difference. Naturally they get worse at lower resolutions but even at the 4096x4096 it still isn't enough. The image below shows what I mean. I've gone…
Hello,kindly i would like to ask you for help,because i spent a lot of time trying to solve my problem but without any result.Here's my problem.. I'm trying to create some old west house.When i apply my wood planks materials,from close look it looks just fine but from far it looks really bad.I tried with post process chain…
Hi everyone, I'm currently working on a puzzle game project in Unreal Engine 5, but I’ve hit a wall regarding the overall look of my environments. I have three main areas I'm working on: * The Lobby * Egg Puzzle Room * Water Puzzle Room * 4. Puzzle Technically the gameplay works, but visually the scenes feel "flat" and…
Hello, I am trying to follow http://www.tmhunt.com/pics/wood_tute.jpg tutorial in photoshop cs2 and stuck at the very beginning. I am using a square brush with flow set to 75% and opacity 100% using a mouse and trying to duplicate the blurry square brush he is using with no avail. I am wondering if anyone knows either what…
Hi, We have a small talented team of 4 member currently working on a short term project board game and we are looking for Help bringing this project to life. It is early in development but we will update this page every week to showcase progression. THE PROJECT Game Name : Aquafairy Mania Game Type : Multiplayer Party…