The way the demo real was put together works great! I noticed you fancy yourself as an animator, and you show a range of animations, which is good, however there is a wide range from good to not so hot animation being pimped off. Always show em your best, and nothing less. If you are applying for animation jobs I think you…
Thanks for the replies. Showster: Yeah I'll see if I can get more definition in there, the main problem I am having is that there is only 2 areas where the clothes are any where close being tight (the area above the boots under the tunic and the elbow areas) the rest of his clothes are pretty baggy or are covered with…
So a formally dressed candidate for an interview automatically has less experience? And for which interview, artist, programmer, HR, management? I doubt all of them dress the same way. What is the nature of the industry? It seems totally arbitrary to me unless you mean the more stereotypical game developer dress codes…
Hi guys! I've been super busy with some visiting friends for the last week so I'm sorry for taking so long to get back to you. The notes you both left for me have made me see issues that went right over my head at the time and would have in the future had you not brought them up. Thank you so much! Armor Wraith, Yeah, I've…
I think you people are trying to read too much into something that doesn't exist with too many variables. I have yet to see someone mention for example shadow issues pending on the card type and drivers you might be using with a specific engine (shadows in real-time don't work in Autodesk products on AMD 8xxx series cards…
The post is for sure a good guideline how to approach a project, but for example my biggest issue isn't the lack of motivation to finish a project. Where I find myself struggling is actually a different kind motivation in the sense of 'what good for is this anyhow?'. That's a question that never rises at work. I get my…
there is a lot of ways 3D scanning is useful for Artists and designers of all sorts. i think the uses can be summed up in a few broad catagorys: 1:1 Asset Replication - as others pointed out a lot of studios are utilizing 3d scans to get real world assets into their pipeline from the likenesses of actors and models for…
thanks everybody. voodoo: who says it's not a blue pasty? they're all the rage in the future, what with global warming and all. ok so i just made that up, but who's to say that's not the story with that picture? moose: thanks, i've been meaning to post that to get some motivation to complete it, since it's very far from…
Oof - 2011! Let's get things started off with a bang with some goods found right here at Polycount. Pixar knows what's up https://www.youtube.com/watch?v=UwoPtQevOTE I saw this video over the holidays - (thank you Rick Stirling!) - and loved it enough to remember to show it to you here today. If you know me outside of what…
Hello! I am RossC, and I've finally decided that one of my New Year's Resolutions will be to finally finish and publish a Dota 2 item set and hopefully get it in game which would be amazing. Brief history, two years ago I sort of took a break from the world of 3D modeling. My reasoning was that while I was comfortable with…