Greetings, My name is Alain Berset and I'm a freelance 3D Character Artist working remotely from Switzerland. I specialize in all aspects of character and creature creation for video games and animation. Here's my portfolio: http://www.alainberset.com My fields of expertise: -Character / creature design -HighPoly sculpting…
AlexandrL Thanks ,its exactly what I asked about because I often can't make it work at all or even export from Designer. Only something very basic . Any custom node, pixel or value processor and its almost zero chance . For your case it just follows basic logic : zero in no, one is yes. The rest is UI decoration.
I’m curious how others here handle unit and scale consistency across different tools and engines. In my experience, scale drift tends to creep in over time — especially when assets move between Blender, game engines, and other DCCs. Even when everyone “knows” the correct units, small inconsistencies still seem to cause…
Thank you @iam717on your feedback on the folds/wrinkles, I see what you're saying and I will try to fix it! @Dabou Master yeah looking at it now the traps looks pretty funny lmao. About the glitchy part, it's a mesh I made to serve as the inside of the coat, something more flat like, just so it doesnt look like a plane…
Hello everyone, I’m continuing work on my SMG and have made some basic animations in Maya Your browser does not support HTML5 video! https://i.imgur.com/SrOjMll.gifv
Project 4: Final Whew! That's one more semester in the books. The assignment for this one was another environment diorama but using foliage and trim sheets. I got to sculpt another dragon, so I'm happy. My assignment was a bit smaller than most of my classmates, as I am an animation senior and my professor wanted me to…
Your link doesn't work. Most anime style heads do not have much detail on them, just light indications of anatomy, and rely on painted on details, simpler shapes of features, space between facial features, and accessories to define character. What you're doing here is trying to map realistic anatomy onto anime heads and…
A start to something great! Weekly themes, as suggested by "_adamturnbull". It's real simple! Every week we will start a new thread with a "theme". You have the week to complete it (you can take longer if you want, but the thread won't be stickied anymore). Themes will be something easy that can be completed in a decent…
Hi I was just talking with Bronco about an animation problem he had. Anyway it got me thinking about something I used to be able to do when I animated an object and I'm wondering if this can be done in any other 3D animation program as well. In Infini d I used to be able to move an object from point A say the entrance of a…
This is a Unity3d iPhone project Im currently finishing with Commander Keen. Artwork and animations are done by me and programming and physics by Commander Keen. The Monsterhead is fully physic animated with collisions. You can drag and push everything in the face with your finger. The Monster has animations which work…