Hello, I am looking for a 3D artist to model, rig, and texture a funnel-web (atrax robustus) spider for use in an action, horror game made in Unity. If interested, email me at: josephsteffensen@gmail.com Please include a link to your portfolio as well as your rates
Can anyone tell me default location of their FBX plugin? I have tried to find mine so i can update my FBX for importing into unity or UDK because it is outdated and none of my models work.
I need clarifying on something, correct me if I'm wrong. Can't you bake a displacement map after rendering into a lightmap or something of sorts, I could swear Unity can do it, and if so why can't any other render engine do the same ?
Hello. Im 3d artist generalist. (mostly like character design, clothing and architecture) VR, AR https://daefractus.artstation.com Architectural education. High skill of 3dsMax, Zbrush, Substance, Unity and UE4. Email: daefractus@mail.ru Skype: daefractus Alex
We're looking for a mid to senior level 3D artist that specializes in Unity game development. This artist will help us mold a rich new world and the characters therein for our upcoming game. Please see more details here. Company website here.
Hello Unity masters, I'm trying to find out what shader could work ok for fur/grass type of geometry for mobile device. Any material I tried didn't work with multiple layers of transparency, any hint what to look for in a shader? Help! :)
hay poly count pple trying to start learn substance designer this my first material based on node system full project at art-station here : https://www.artstation.com/artwork/xGox4 Marmoset shot Unity shot 3d viewer https://www.artstation.com/embed/10662525
Hi, I'm playing around with tesselation shaders in Unity 2020.3. I stumbled upon a problem - when I apply tesselation to i.e. cube, there are gaps on the edges of the mesh. Is there anything I can do to fix that ? I was thinking that maybe my UV layout is wrong.
Been a while! Couple things: Video I made for a set https://www.youtube.com/watch?v=W_8Vh18zsIw Getting into Unity again(VRChat), made a "spectral fringe" glass shader https://twitter.com/Wunkolo/status/1424741420510838791
You could sell them on the Unity Asset Store, Unreal Marketplace, Turbosquid, etc. If a bunch have a similar theme and aesthetic you could try selling them as asset packs instead of individual models too.