I'm trying to find out what shader could work ok for fur/grass type of geometry for mobile device. Any material I tried didn't work with multiple layers of transparency, any hint what to look for in a shader?
depending on the target device you should be looking at a transparent diffuse shader or a transparent cutout. off the top of my head i recall something with the iphone gpu that made transparent diffuse more efficient, while most android devices (but not all) worked better off of a cutout diffuse shader.
What exactly do you mean by multiple layers of transparency? are you talking fur/hair shells here?
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What exactly do you mean by multiple layers of transparency? are you talking fur/hair shells here?
Perhaps try the Vegetation shader from the documentation examples (might be built in, I'm not sure)?
http://docs.unity3d.com/Documentation/Components/SL-AlphaTest.html - Last one on the page.