I think this is coming along nice. Understand this is highly WIP and I assume that you will refine both armor design and creature detail. Looking forward to more updates, this is certainly one piece that inspires me to do something as cool as you :)
very interesting collection of self portrait/studys, inspiring, Ive never done one before could be fun to give it a try. I really like your colour choices and the way you handle light and shadow in some of the pieces is excellent
nice work masa! i love the design! there's something about the lower body of the 3d model that doesn't quite sync with the dynamic look of your concept art, perhaps it just isn't posed yet. Good job mang! very inspirational.
Other: Square Enix. I'm a huuuge Square fan, and their art inspires me. It is because of various Final Fantasy games that I'm here ('here' being the game industry...when I'm actually in it) But for now, I'll take any job. O.O
yes and sorry about 2 disney flicks in a row I promis the next wont be inspired by trying to share my youth with my little brother (tho I did see Aliens when it first came out does that count?)
YES, mashru mishu's beat cop/detective could give you a lot of inspiration for this as far as texturing goes. the greyscale jacket/shirt is a bit sterile. give it some coloration. in fact, the whole piece could use some slight discoloration.
cooooool. I remember seeing your other wipeout ship a while back. should be an awesome final product. I havent had a chance to check out HD yet but Ill bet it could offer some insane inspiration haha.
Get some inspiration. http://www.flickr.com/photos/tags/productdesign/ http://images.google.com/images?gbv=2&hl=en&q=industrial+design Then design a hybrid of your own, show you're an artist with some creativity, not just a copy machine.
Hi all, I'm Percy from Half Human Games (Dwerve). We're looking for a pixel artist and an animator (preferably skilled in PixelOver) to do paid part-time work on an unannounced action strategy game tentatively titled "Siegecaster" set to release Q4 2024. The game combines top-down shooter and tower defense mechanics with…
Yup, you're inspirational :P Questions: How did you go about placing all of the books and paper? Were the books modelled and then Havok physics applied in Max before exporting? And I'm guessing that the paper is mostly made up of decals, no?