Take your pants off and watch this video from Lagoa Technologies Inc. where they demonstrate their physics simulations. HHHNNNGGGG.. Lagoa Physics Have a look at Lagoa's new "multiphysics" demo video. The thing I like about this tech versus other technology demo's from the past (read: PhysX) is the relationship between…
Greetings I am Alan Carter, Technical Art Director at ARB Studios. We are looking for a 2D artist for an outsource task here at our company. We have prepared a google document with all of the task details. The game is assembled and so the task involves working off of provided templates and within boundary guidelines. If…
Okay, so I was perusing the neogaf forums the other day and found a thread which contained a plethora of random video game facts and other crazy stuff. Some interesting ones: The bushes are recoloured clouds (or vice versa). Five of the quest dungeons in Zelda 2 spell out "Zelda". Up until last week, for 15 years I always…
hi, just wondering if it is possible for users to create their own custom menuset and append it to the menuset selection box, preferrably without spending a significant chunk of lifetime in front of a text editor. in that other 3d app sold by autodesk you can simply alter the menu structure by dragging stuff around, i am…
Sapling creations released a 3D demo on android market earlier this year for a 3D point and click style adventure. The game engine development is now outpacing the production of art work, so we are looking for additional artists to work on either later chapters of Fragment (shown below) or other similar game. Environments…
thought'd i'd share your post from facebook. Here is the LONG list if what happened between 3dsMax 2018 - 2019 Rendering Advanced Wood OSLMap Out of the box works in any renderer supporting the classic 3ds max shader API (Scanline, vRay, Corona etc.). It also means it works outside of renderers, anywhere in 3ds max where a…
For me, i tried everything a little bit. I disliked the fact that for characters i would be doing anatomy again and again. Animation is not an artistic expression for me so i cannot funnel my creativity into that. Vfx is an area i was interested in, but contains animation so, maybe in the future. That leaves me with…
I'm finishing up a personal project so I haven't put any time into this but the shader graph in Update 1 at the bottom of this blog has the beginnings for a liquid shader that has a fill height so instances could be made for variety among the different vats and containers. https://simonschreibt.de/gat/left-4-dead-2-puke/ I…
If you filled with flat color material using "material" check on subtool master's fill, what should have happened was that all subtools would have their material info wiped. In other words your polypaint data would be untouched but subtools would now contain no materials painted in. Afterwards you would use whatever brush…
Thats right, you don't need to make the full shape as highpoly. You can make the tileable textures in various ways. You could model a small part of the net in a flat shape as highpoly and bake it to a plane to get a tiling texture, or you could make it in Substance Designer for example. Then you just put it on the lowpoly,…