In my experience BF:H finds more balanced games than QuakeLive!(which keeps on putting me in games with such pros that live and breathe Quake 3 for 24 hours a day 7 days a week), but it's definitely not as much fun. As a soldier try long range SMG + normal shotgun combo, it's a real killer(sniping snipers with SMG is fun).…
day 46 leaving for spain tomorrow, will see if I'll be able to post before that Tried doing something quick for the challenge! Really need to practice this technique, so it was fun to try. Wanted to use photos I had taken myself, so I had to scavenge around my cellphone photos
My exact same thoughts! As for the thread, this is a very interesting read, i wonder what the numbers are for Environment Artists. I don't think I saw Mercury Steam (Madrid, Spain) on the list, i'm sure they have a few character artists there aswel!
We're a studio from Barcelona, Spain, looking for an environment artist to join on our next project for a minimum of 6 months and the chance to work with us for a long time. Experience with Unreal Engine 4 and having worked in a published game is required. We're looking for talented people with an eye for artistic projects…
Good morning Polycount!!! It has been a great week so far, making some really exciting progress!!! I have created the base line for 2 game systems: The first is my loot system with rarity factored in so this system determines the rarity of the loot and how much loot is spawned when an enemy is killed you can see it working…
Thanks for replying Jerc. For example, let's say I wanted to make a stained glass window made up of unique shapes. So it wouldn't just be a random assortment of blocks/circles/shapes but it would be a loosely defined shape. I'll use this as an example -…
I'm moving to Madrid, Spain for a while so imma look there. There's a really good fine artist that I can learn from and I checked art station and there's a ton of good artists there.....and theres a facebook group with artists who some do digital art and there's 450 members so I'll probably find what I'm looking for there.
I believe the work you're referring to was created by Anibyte Studio, based in Spain. I think if memory serves it was founded by Victor Garrido, and he might have actually produced the animation and clip you're talking about. Several clips appeared onlione and eventually became the concept for an animated feature called…
Whoever authorized the "1 artist" adding this pilfered art everywhere in Marathon, over the multi-year span of it's entire development and art direction, is getting 100% fired. As an art director you don't just pass over random symbols or words and forget to ask, "Hey, what do those symbols mean?" How are these graphics…
My mind hurts me. Too many distractions. Worse than any torture. torture. torture. tirture. torture. my hands make interesting points on the key board keyboard keyboard. Lights like stars pressing . Pressing. Pressing. Pain . Pain Pain. Why. Why. Why. Sleep.