Hi everyone, I will aim to create a light, pure and almost angelic room located under water. The the throne itself will be in the shape of an octopus made of marble.
Working on a project to improve my texturing skills and create a nice piece in general. Concept All credit goes to him for the concept, I'm just making the model off of it. There are some little bits of stuff I still need to fix like the trunk at the front and some of the angles on the roots on the back. Here's some…
Hey I really dig this great stuff man... My crit would be the roof tiles on the pitched roof, to me they dont look like roof tiles, they almost look like floor tiles from a grungy old linoleum flooring pattern. also I think roof tiles should overlap each other a bit to protect the house form rain? anyway great work !!!
Attempts to remodeling the room from the "Cyberpunk 2077 Gameplay Reveal" So, I wanted to go through entirely pipeline of creating environment assets. I would love some feedback for improving myself! Thanks for your attention! Faces in all assets: 523795.12px/unit and 2048 textures map (for very small deteils >…
Hi, I need to simulate a bullet impact on a bullet proof glass but I can't find any info online on how to approach this task, all info I find is about rendering impacts on normal glass. Can anyone point me in the right direction please. Thank you very much in advance.
Hi Everyone! I am new to Polycount and 3D art in general. I just finished my first environment this past weekend and wanted to share. This scene was modeled in 3Dmax and lit in UDK. Original treasure chest concept: Treasure Room Library: Any feedback is welcomed and highly appreciated! =D
PROJECT Hi, My name is Sharif. Currently working on a proof of concept for mobile device using the unity engine. Essentially the proof of concept will showcase a playable basic version or early prototype for short. It will showcase what the end goal will look like towards an audience. So nothing special. Details about the…
I will attempt to construct a throne room that will be subterranean. A warm temple above cold water. Perhaps inspired by a Lovecraftian vibe. Software used: 3dsmax Zbrush Photoshop Quixel Substance Engine: TBA: Most likely Toolbag for now.
A student group project I'm involved in. I'm in charge of designing, modelling and texturing an Ancient Egyptian Treasure Room. CONCEPT ART [IMG]http://<a href=http://imageshack.us/photo/my-images/338/conceptartegypt.jpg/ target=_blank>[/img]