Hey, does anyone know a good solution to the missing culling mask setting for a area light in unity? I didn't know if I could create via script and force a culling mask to be attached to the light or whether I just needed to recreate the lighting conditions with point light as most of my Google searches have told me.…
Hi. I think your portfolio is quite good. But you should try lighting your scenes with fewer lights. The indirect lighting calculations in modern software is really good and many scenes look best when lit with an expertly placed single key light. It can pave the way for very expressive lighting.
Hi guys, I am very new to unity learning slowly. I have modeled an apart and this is the bathroom.I was confused about shininess in Unity but then i used Reflective/Specular shadder. In base image i just simply load a simple white image and in cubemap i created a cubemap and added 6 panorama cube map image(Broke cubemap…
The render preview window will capture default lighting from your scene, which is based on the camera's potion/angle to the object if you move the camera, it will give you different results in the render preview window. BUT you shouldn't save what it shows you in the render preview window. In fact turn it off, because what…
Hi, I had posted this already on the UE forums but didn't receive any answer. I feel like this is a typical issue though, so I hope somebody over here will be able to provide some tips. If you look at the attached Image, you can see that at the first image (Flat normal) the ceiling edges but also other edges have strong…
First off thanks for your time, I hope someone knows what the solution to this is I would be very grateful. Okay I have an elaborate overhead lamp. What I'm trying to do is create light rays using a static mesh/model that has a light ray alpha texture on it. I've seen this done in some of the maps that shipped with UT2004…
Is it Dynamic? If yes - check temple level from epic, they have solution with regular directional light for additional sky bounce. If static - You could change indirect values in dominant light properties or simplest is just add extra bounce lights. You can use additional lighting channels for bounce lights and house if…
Hello everyone I've been building an environment as part of a Final Major Project at university, and I'm running into an infuriating lighting-build glitch. Please see the images below. The first image is with no lighting build, IMO it looks the nicest!. The second image is what happens when I build the lighting on 'medium'…
Light for Visual Artists: Understanding & Using Light in Art & Design Color and Light: A Guide for the Realist Painter [Paperback] Maya Studio Projects Texturing and Lighting I really like the books above and if your looking for more on lighting TDU has a great course on lighting i took. And On digital tutors look up my…
I have a Point Light in my scene that has a Red X over it. Now I assume this maybe a common thing. I have 3 other Point Lights that are the same thing duplicated from the original and the 4th has a Red X over it. I've deleted it and tried to duplicate from all of the other Point Lights, but the Red X shows up all the time.…