Hello! My name is James Vermillion. I'm a trading card illustrator for Spin Master and Universal Pictures, and I do illustration for comics/publishing as well. I'm looking for more work right now, because job security is always a question for us artists nowadays, and bills are expensive. Feel free to peruse my portfolio,…
Whenever I finish a project and want to archive it away, I will convert my high res obj files to ctm format with openCTM, it makes the files almost 100 times smaller in some cases, and Xnormal can read these directly if something needed to be baked again. OpenCTM has a command line converter which is easy enough to use and…
Thanks Demilich! Tell your friends to get OMD! :) I didn't create the iPhysique.gup, I was just using it. Unfortunately, I don't have the source code to re-compile it. You can use the FBX method you talked about. When you import the FBX, use the SkinUtilities to Extract the Skin Data Mesh, then use the Skin Data Mesh to…
Hello guys, I've recently started a project in Maya, and it's been working great until today after I force-quit an unresponsive session. Upon trying opening or importing the .ma file, I get a red "// Error: line 0: Error reading file. //" In the script editor, there is: file -f -options "v=1;" -esn false -ignoreVersion…
I figured it was high time that I actually posted some actual art on here again, so here goes! I have spent a few hrs over the past few days working on a barbed wire baseball bat...I have never made a weapon before, so this was pretty awesome to get cracking on. :) WIP beauty render WIP beauty render wires Barbed wire…
" [...] it’s more that it’s already in the mix whether people like it or not" Well, not only do creative people not like that it is in the mix but it also didn't take long at all for the tech to get a very bad rep in the broader public as well. And since anyone with a smartphone (from Linkedin middle-managers and AI-bros…
The array modifier behaves strangely after I close and reopen the 3dsmax file. It seems like transformations are changed and the array modifier gets confused. Arrays are rotated etc. If I make an instance copy and realign that to the viewport and remove and re-add the array modifier it works again. But only until I reload…
My own test project, a shader ball. I'm wanting to use a shader ball to replicate shaders from DDo (as seen in 3Do) in 3ds Max, tweak the workflow and materials and try to get something that is reliable over and over without having to do much tweaking initially. I'm trying...well wanting to build a VRaymtl with all of the…