I'd say it's looking pretty good so far man, although I think I understand what Johny is getting at. It would be really helpful to see a 45 degree and side render of the head.
Heyo, I have been wondering why most T-poses for game characters use semipronated arms? What is the advantage? Since the forearm is rotated by 45 degrees, shouldn´t this be a disadvantage for animators?
Hello guys, my name is Alessandro. I'm 3D artist junior and I need your advice to improve. Please, you look my USP Compact 45 and tell me everything there is to improve. Thank you :)
Hi all! This is my first Noob Challenge. It looks like I've got a lot of catching up to do! Unfortunately, I only had about 45 mins tonight but I'll be sure to keep posting progress as I go.
Relaxed 45 deg angle for arms, sculpting rigging. Arms at tee for export to motionbuilder for animation. The tee is an unnatural position when they will be mostly down. I dont think that matters much if you use a muscle system but I dont.
added up i think i'd waste 1,5 hours max on breaks but i think i'm more at a 45 minutes a day. lunch break isn't included in the 8 hours of work so that does make some difference
I've really gotten so much better at sculpting this year. I feel good. Still a long way to go! Heck, there always is. But progress is very welcome. Here's a creepy old dude. Took about 45 minutes or something.
Thanks, I was using FFD to move it around a bit. But I was hoping for a script that speeds up the process. Something where you just typed in what you wanted (90 left turn, bank up to 45 degrees, etc...)
getting old is nothing one has to be proud of anymore, yet 30 years old women still cry around like they would die altough they live aproximately 85 years and usually strt looking bad with around 45
Started pictorial composition class with Nathan Fowkes (self taught) Week 1: Comp studies, 30 min each batch of 3 (last one took prob 45 min) Week 2: value comps from imagination