I don't think Rebellion want's to sue, but trademark laws are terrible. If you don't actively defend your trademark you can lose it. Source: http://www.forbes.com/sites/oliverherzfeld/2013/02/28/failure-to-enforce-trademarks-if-you-snooze-do-you-lose/
Good morning! I’m going to bed! I’ll likely play around with some more color schemes tomorrow, as well as finalizing the bust before moving onto designing the technical functionality of the full body. http://www.therealdanpeavey.com/2010/02/concept-progress-223-late-night/
i love that painting. seems you would need alot of poly density on the metal to get that subtle decay, might try the nvidia normal map filter instead, just my $.02. you've captured the proportions/details well so far. looking forward to progress...:)
Hey Shrike; It is meant to look like a ATV actually. I know what you mean, when I looked at the concept, I thought the same thing. But it is meant to be a off-road atv, with a futuristic design. http://heavyunitdesign.com/wp-content/uploads/2014/02/z-truck-matador-front.jpg
https://www.dropbox.com/s/rez2mxbz1hgqsyy/2019-08-30_16-50-02.mp4?dl=0 There is two edge loops where the light seem to reflect from a different source. Any idea what this could be? On substance I don't see the issue happening and when I export straight into Sketchfab from Substance it doesn't happen either.
A while ago Unity introduced this: https://blogs.unity3d.com/ru/2019/02/14/procedural-stochastic-texturing-in-unity/ Since that I have asked whether SP/SD has a similar feature on the allegorithmi forum, but I received no reply. Does anyone know how something similar can be done in SP/SD?
[ame] http://www.youtube.com/watch?v=46PfegxX1ls[/ame] I'm not sure what to make of of the teaser... I liked the first one but that was before creepy fairy tales really took off. It had great puzzles and an interesting story along with really good visuals. News:…
Apparently Ubisoft accounts have been compromised. http://www.joystiq.com/2013/07/02/ubisoft-hacked/ To make things worse, there's a clever phishing email going around asking folks to click the link to change their password. IT at the office said this email is bad news, so I'm just spreading the word. Do NOT click the…
[WIP-02] (Environment) Cute stylized house | UE4 Did a first rough lighting pass as well as setup a two sky dome setup so I could have the solid color background. I'll do another pass once I get more of the assets done.
Thanks guys, glad you like it. Nothing special with the wires Shini, just basic subd. I collapsed the grip at the end to do the small cuts. Kinda messy though, it's an older model and I would approach some things differently now. wires 01 wires 02