WIP for my character modeling class, We have a week to update our model and include a normal map. This character is a monk of a deaf, dumb, and blind race. They support most of their weight with their arms. Please critique my work and I will try and update daily with the changes I have made.
Autodesk has decided to extend the Maya Masters program to include Max artists. If you know of an artist whose work and contribution to 3D computer graphics deserves recognition, send in your nomination by April 28, 2006. Please visit autodesk.com/masters for details
Hey folks! I just released a patch of FJTools to version 1.5.5. The update includes: ZBrush 2023 support A fix that should improve competability with 3D Mouses, as well as other Plugins Improved Startup time in rare cases Fixed some typos Hope you can still put the plugin to good use :)! If you find any new issues, or have…
ty, im just testing a new approach that's including in 1) make all pieces one by one with minimal refining 2) make all pieces at once with just clip , mask and simple imm brushes, no kitbashing at all
Hi, I have a project with 400 short exercise animations like pushups etc. Some movements will include equipment like dumbbells how long would it take to apply the mocap exercises to a male and female model in maya if I get someone to work full time on it? Am i talking a few days or over a month? Thanks!
I'm in need of a freelancer who can rig this character in Maya -- Then to be used in a Unity based game. Must include IK/FK, control rig, and basic facial controls. This may be difficult because of the loose clothing, which may cause some problems. If you're comfortable with this task, please message me your rates +…
This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
Hey guys! I just wrapped up this piece and posted it at samdelfanti.artstation.com I figured I should share it here too! I hope you guys like it and head over to my artstation for the full post including gifs of process and full graphs. Cheers!
Hello Polycount :) My model is (mainly) based on the following concept: http://eu.blizzard.com/diablo3/_images/artwork/ss102-hires.jpg Main tools of the trade include (but are not limited to): Autodesk 3ds Max Autodesk Maya Pixologic Zbrush Adobe Photoshop ---- Thank you for your time, - Andr
I have been freelancing for 3 years and have been working in the games industry since 2002. My skillset includes low poly modelling, zbrushing, texturing (both photo and stylized) skinweighting,LOD creation, facial morph targets. mikrusby68@yahoo.co.uk