Hello everyone, There is so much talent here I would love to get feedback from you on this project. The trees are meant to be game resolution Its made in Zbrush and then used Substance for baking and a little photoshop on the textures.
Hello guys, Here I will post some studies that I have done, feel free to comment and talk to me. Thanks! E-mail: rafaeldma@gmail.com Website: https://www.artstation.com/rafaelaraujo • Project to study characters for games:
Hello everyone, I'm new here, I wanted to share my last class work, I'm a videogame art student at UA School, I hope you like my cyberpunk environment, I appreciate comments and critiques about my work, thank you.
Hello, Anyone can open up how this is done... can't find anything useful on this topic: https://www.youtube.com/watch?v=7oTqJjktuzo "use jiggle deformer, then constraint aim the joint to it" Wish it was tutorial vid how to have this effect.
Hello! We're looking for a 3d artist to render and animate a 3d model of an Ice Cube with an Ethereum Logo inside it. There may also be more 3d work besides this. Similar to this: anchorprotocol.com Please contact us at icymoneyfi@protonmail.com Thank you!
Hello there!I was making an environment when I came up with this problem. I want to have something very similar to this (Screenshot from Kirby's Forgotten Land) in which the terrain has a tilable grass texture, but when it reaches the edge, transitions to a similar texture, but with some different details like leaves. I'm…
Hello. I'd like to create circles with the same diameter each time. https://youtu.be/t0pj1Yl1g1U With this technique it does not work. The circles that move away are bigger. I came from Blender and everything is easier. Thank you so much.
Hello, my name is Anton and I'm a 3D artist. I'm familiar with software such as Blender, ZBrush, Substance Painter\Designer, Marvelous Designer and also have some experience with Unreal Engine 4\5. I can do Characters or Hard Surface models for games or sculpts for 3D printing. I'm also familiar with rigging and animation…
Hello, so i've got some problems while doing some UV's on a character. When i select a part of the arm (on the UV Editor), some just don't get selected ? (As you can see below) Does somebody have any ideas about this issue ? Is it the 3d model topological problem? Is it a known bug on the UV editor ? Thanks for your help :)
Hello, I'm creating an environment in UE4 and currently at the blockout stage. I'm looking for any kind of feedback, but mainly for lighting and compostition. Thank you! These are main concept art that I'm looking at. ( I don't know who created these)