Hello, so i've got some problems while doing some UV's on a character.
When i select a part of the arm (on the UV Editor), some just don't get selected ?
(As you can see below)
Does somebody have any ideas about this issue ?
Is it the 3d model topological problem?
Is it a known bug on the UV editor ?
Thanks for your help :)
Replies
Mind attaching your fbx for us to take a look at?
@Kanni3d
Sure i will try to attach it to this message :)
you could try toggling Ignore Backfacing on selection select by... panel
Okay so i think i managed to fix it be reseting the UV for the part of the mesh, everything is fine now, must be a bug or something else i don't know?
Anyway thanks all for your help