So I've been trying to get this thing to bake since last night. No matter what I seem to do it gives me flat errors on almost half the model every bake. At this point I don't know what could be wrong -I've built and rebuilt the cage multiple times, and it always appears to be completely covering the high at all points…
( This is for personal art and not for any game ) I'm looking for the ( formula ) you guys use to uv map multiple textures to a object to get even pixel density across a very complicated object for VERY closeup renders. My workflow is to model in 3ds max 2014, export out individual parts to Headus UV layout because I hate…
Naughty Dog is hiring! We are the creators of Crash Bandicoot, Jak & Daxter, and Uncharted. We have a opening in our lighting department. Do you love godrays coming through glass windows with a mirage-like rainbow hue? Do you hate games with only baked lighting and not a single dynamic light? Well have we got the job for…
Hey guys I am just going to start this thread off with a small overview of the progress that I have made so far. I am in the process of completing this project as part of a masters dissertation titled 'An investigation into creating physically accurate real-time skin shaders' In terms of research I have been looking at…
Hello everyone! So it's now been around 3 months since I finished my Maruader Project, and it's now time for me to go back to school and I've been lucky enough to persuade my teacher onto letting me do a personal project once again. So now it's on! So, what is this? This project is first and foremost NOT an in-engine…
Hi guys. I have a head that is mapped to UV0. I've created an overlay texture mapped to UV1 that is going to be a hair cap that blends with the head's skin material. I created a quick height->normal map from the hair cap diffuse in xnormal and applied it, but when I use this in Unity the normals are wrong and there are big…
Created in Zbrush, Texture created in ZBrush with polypaint. Rendered in Maverick Render. 360 Video, on my Artstation. https://www.artstation.com/artwork/Po22YL