Hey, just had a question about something I'm having trouble with in max right now. Hope someone can help, since I'm getting nowhere so far. I have a my model set up with a textured body/head/miscellaneous planes, and an untextured head tank that has a raytrace refraction applied to it (as well as a reflection map). The…
hello i got a pretty complex brick shader going in UDK, and am trying to figure out what is more expensive right now, adding a whole new greyscale texture to use as a heightmap for my vertex paint and bump offset or taking my mask texture which i used to mask my grout, and 2 different set of bricks for adding variation too…
Job Description: Barajoun is looking for a senior character animator with extensive experience animating human character. The Senior Animator will be responsible for producing animated character and shots under the direction of the Animation Director & Supervisor. Skills: Excellent knowledge of animating using Maya, with…
I must have been living in a cave, but I just discovered that you can link you blog to your flickr account, and upload images with a post directly to your website. Since a load of peole he have websites and want to display art, this might be very useful. Create a free account, upload you artwork (and categorise it to a…
Went to the midnight release with a few friends for this film; I hadn't seen the first one so I was a little apprehensive about Hollywood taking on (again) Doyle's classic character. Plain and simple... wow. Seriously, go see it. Jr does a damn impressive take on the world's (real) greatest detective on both ends of the…
I'm currently working on a river forest scene in UE4 for my portfolio/study /practice and I've gotten to the point where I want to start working on some of the foliage. I've have seen multiple ways for going about creating foliage and I wanted to ask here what is the most commonly used method professionally, or moreover,…
Our client is a fun & exciting games studio in Warwick is looking for 3x+ remote, well-experienced mobile game 3D artists who are enthusiastic about their line of work to create in-game assets in multiple styles. They are well-established with other 200m downloads and multiple #1 worldwide hits. *Mobile games experience is…
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Its not a problem with the models, its more of an engine limitation, specifically, the lighting model. You need to fake subsurface scattering somehow. Im not a unity user so i cant go into details but basically the leaves look unnatural because in reality light passes through the leaves (to an extent) and that is visible…
You can change your mesh shape to an extent but drastic changes will require you to retexture the parts that were changed. As long as your mesh has the same scale and position, most of your work should remain untouched. Also, projection is done based on the bounding box of the scene, so if you intend to change…