Hey, just had a question about something I'm having trouble with in max right now. Hope someone can help, since I'm getting nowhere so far.
I have a my model set up with a textured body/head/miscellaneous planes, and an untextured head tank that has a raytrace refraction applied to it (as well as a reflection map).
The problem I have is that inside the vat, there are tris with bubbles textured on them. They should be alpha mapped, and actually are until I turn on "fog" in the "refractive material extensions" panel. Then the tris become visible in their entirety all of the sudden.
If I turn off "fog", then just the bubbles are visible, but this basically kills the "brandy in a green bottle" effect that I'm going for. Is there a way to fix this, or do I need to ditch either fog or the bubbles?
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Replies
My 2 cents... kinda crazy doing raytrace on a low-res model. What's it for?
If you plan on going back down to low-res-land you can render out the animated bubbles with the fog by themselves and put that on a cylinder between the glass and the skull.
humm on second thought I THINK fog MIGHT render out as pure white when you render it to alpha...