Most of polycount people had dozens of different interviews during your career. I decided to make this simple form so everyone can submit questions they were asked on different interviews. I'll make final results public, so everyone can use it to prepare better. Anonymous of course. https://forms.gle/BGZEkak4eotqpgrP7
Lots of parallels here with the game biz: layoffs, outsourcing, artists forced to act as contractors. [ame=" https://www.youtube.com/watch?v=9lcB9u-9mVE"]LIFE AFTER PI (Official) - YouTube[/ame]
pretty cool tech from the jim henson company.. i wonder how much this would differ from mocap.. and how the subtle art of pupeteering will translate to digital models. http://www.hollywoodreporter.com/thr/film/feature_display.jsp?vnu_content_id=1001139388
Hey guys! Stupid question here but I can't find a good answer online. I am building a retro laser gun with the idea of making it with the standard of cinematic and films. I want to do a proper UV layout but im a bit lost. Do any of you can help me whith this? Should I use one big map or 4 small ones for example... ?…
Hello, I'm posting here on behalf of the team working on the Multiversus Infinite community mod for the game Multiversus. We are a dedicated and hard working group of programmers and artists who are committed to making the best mod we can and have made significant strides in development towards our goal of 1.0 launch, we…
(Updated after posting, old email wasn't working. Please re apply if you see this.) Hi all, I'm the founder of a small indie studio building a first-person co-op restaurant management sim in Unreal Engine 5. Think the hands-on cooking loop of the popular "job sim" games, but with real management depth: skills, staff,…
I saw this on Neogaf Forums and thought it was interesting. Not sure exactly where it generated or that it is even accurate but it has salaries listed for positions at various studios for various jobs broken down by zip code even. It includes Blizzard, EA LA, Pixar, Rhythm & Hues, ILM, and some others. Looks like it is…