As seen on the latest top gear. New E-types Eagle Speedster http://www.topgear.com/uk/photos/Eagle-Speedster-gallery-2011-06-01 The Growler....(funny name) http://www.topgear.com/uk/photos/growler-e-type-jaguar-2011-02-28?imageNo=0 I definitely prefer the growler.
I don't know about Mixer but for the Megascans thing i don't see anything wrong. For some years now, companies have been using scans in both games and film. It makes sense after all. Photo realistic results, minum time and at the end of the day a tree is a tree and a rock is a rock so why should i sit down for hours to…
I do my trees in a modular way most times with splines as branches. This gives me full control. If you want your tree to be a hero object with a lot of attention on it you can do the trunk with zbrush or mudbox and paint a nice texture on it and use the spline (or extruded along spine made branches) for the top of it. For…
This script might be interesting: http://www.pxfactory.eu/scripts/grow/grow.html This tutorial might help get things rolling: http://www.escalight.com/tutorials/3dsmax-tutorials/growing-tree.html The digimation suite has a lightning plug-in that could work for roots: http://www.digimation.com/home/Downloads.aspx?sm=ds…
"In a world..." Ya know when you go to a movie and you sit and watch the trailers. Some of them when you watch it, you know that this is going to be piece of shit just by the trailer. Just reading the overview I can pick out the cliches. Future, check. Prisoners, check. Some Bio-weapon/disease involved, check. Angry/loony…
We are looking for a real-time 3D production studio to assist with the production and assembly of a Unity interactive. Using 3DMax * From supplied Revit and Microstation models assemble the scheme in 3D Max * Model and integrate additional buildings via supplied architectural plans * Model two historical parts of the site…
This year i completed Season 2 of my fan project 'Jurassic Explorer'. Many new locations were created for the new season but many locations from Season 1 were improved and optimized such as Mainstreet. This environment is by far the most complex and detailed environment i'v made to date. It's the largest location i'v…
I agree it would be useful to see some tutorials to create trees without SpeedTree. I just posted a topic asking about this here: https://polycount.com/discussion/225416/do-people-still-create-trees-like-this#latest I think as a beginner it's difficult to understand the workflow of how to create an environment from…
Yo dude, good to see you jumping onto Polycount! It's very good to see you jumping into software and trying to work out your own workflows. However, I think your materials and foliage definitely need work. Here's some resources to get you started; http://wiki.polycount.com/wiki/Foliage - Polycount wiki specifically for…
Hey there, thanks very much for the useful tips! Main reason the camera angles are low is beacause i don't want to show the "boundaries" where the environment ends, I added enough flowers to just fill the shots and also I'm faking the distance by scaling the background trees and house. I'm using Unreal and every time I…