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I'm just wondering if there is a way to import your own models into the Warcraft III engine from Maya. Does anyone know of any workflow? Or even a link that would guide me best? Thanks much! :)
This is an abandoned mansion that I am creating in Unreal Engine as part of my university course. The mansion is based in the United States and is the former home of a wealthy American industrialist. I'm not working from a real location or concept.
The Mercedes D.III, or F1466 as it was known internally, was a six-cylinder, liquid cooled inline aircraft engine built by Daimler and used on a wide variety of German aircraft during World War I. Maya - modeling, rendering - vray.
Hi, I was wondering if any of you remembered the name of that game/engine that was like a 90kb zip file, and everything in the game was built on the spot, and it had some fancy features like per-pixel lighting. Thanks
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