Everything but the music, yes! It was a lot of work haha, the rigging and stuff I used the very handy addons built into blender which made it much easier for me. The water was very tricky and required a lot of development. It's essentially a flat plane with multiple animated textures, both hand made and procedural, and…
Hey, thanks man! We are actually working on a addon, and im making some sick new stuff for that. Making your own content and features is really uniquely rewarding. Making a nice weapon model, mixing the sounds and adding the gameplay all together and seeing it come to life is pretty incredible. Edit: hm is polycount image…
To anyone that notices a huge tax addon when viewing from the cart before purchase- inputting your address should remove said tax - or make proper adjustments, if applicable to your location. I live in california, and the shopping cart automatically added like 26% tax. Then I entered my address, and the tax went away. Just…
Yup this is the way to go. Unfortunately it seems to be a bug bear of prop builders to start with a low poly and then try to extract maps that will give hipoly detail. The only way I know of to derive a high poly curvature from a lowpoly base is to use an addon like MeshMachine, or remodel the curved parts. The solution…
I used the "Blender Noob to Pro" wiki to get started. https://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro Then spent a day or two to configure shortcuts and viewport to my liking. Other then that thers' plenty of tutorials and info on youtube/google that you can look up as you go. Also do some research about the addons…
Make sure Crosswalk is set to use export the hard edges, and that Unreal is set to factor them in while importing. If it works like user normals, you should be able to use manually marked hard edges (right-click menu), the Geo Approximation Discontinuity angle, and there's also a plugin in the…
Hi! I'd say aligning UV borders to pixel grid whenever it makes sense is a good practice for games, as it will minimize seams showing with lower texture resolution (mipmapping). With offline rendering, where one can use more, higher resolution textures it becomes less relevant imo. I believe stretching with decals depends…
This is so odd. So what i want to do is make a Polygroup in Zbrush then export it into blender so i can Hand Unwrap it, And then Assign a SINGLE MAT to it, so when i open Substance painter ill be texturing on one material and being able to CRTL+RM to assign material easier. ISSUES are Zbrush options are "Export Polygroups…
Hi! I participated in the Environment Production category of the Dragon's Rise ArtStation Challenge last year. I've learned a lot since then and have been working to revise the whole thing into portfolio pieces. I've also realized that I need to incorporate some kind of feedback loop into what I'm doing to get better, so…
Today I finished my another personal project, weapon design :) Everything was done inside Blender. Textures are 50/50 procedural, and I used Grungit addon which helped me in that part. Project was started to improve my design thinking but also to improve lighting skills in Blender Eevee. You can find more on ArtStation (a…