Hey all, I'm expanding my horizons to better myself in more software. I currently need help in how to lerp or blend vertex painting in maya. I know how to do it in unreal and 3ds mas, but I need some help because I need to start using maya more now. If someone can help me out with a shader or point me in the right…
First is nike second is athena i want to them made in the image of a a african amarican woman. terms of half payment now and rest when completed. let me know the cost and thank ya
So I'm Working on this SUV that is kind of pimped out for and end of the world scenario but im having the hardest time texturing it(always has been a weak point). I want to find a tutorial or an example of how to paint the texture and create the spec for a car that would go into an engine, not a tutorial on how to make a…
We have no plans to improve the painting in SD at this point. All painting efforts are going towards Substance painter which is much better suited for this. Smudge tool and other things are coming very very soon to SP. We have plans for a hard surface tool in SD though, that will facilitate the creation of panels, straight…
bricks are ace dude! question: are you using basic lighting at this point or are you vertex lighting it at the moment? Either way looking incredible and looking forward to more! (if you paint some more stones do a little vid of it , I always love to see peoples approaches to hand painted stuff :D )
Thanks guys, Yeah that's kind of the point, people keep saying they like my hand painted work but in reality i'm quite a novice at the traditional methods of painting in photoshop, with weird ass brushes and what not.. Guess its something to work on. :) I know it sounds weird, but it usually works out for the better (for…
Hi everyone. First post :) I am wanted my first post to be some amazing artwork but never mind, I have had to post in my time of need. I am currently studying game art at Teesside university and there is a model I need finished rather soon but I am having trouble. I am creating a flying mustang for a sci-fi game in UDK and…
From my perspective, had thought the previous series complimented your scene nicely, although admit was focused more upon the asset itself so missed those points you've mentioned above, indeed earth has an extremely thin habitable layer/zone at only 3000m (12.500ft) altitude without need for an oxygen mask and 100km (62…