Hey cool, someone bumped my post. I wasnt sure if it just got lost or no one cared, lol. Thanks for all the great feedback so far! Jason, I think you are totally right about it needing that pop of colour. Thats what made the original concept work, and I need to bring that idea back into the composition. I agree that it…
i tend to not eat when i wake up. it has a tendency to upset my stomach. unless it's something very base like untoasted bread. i need at least an hour and half or 2 before i eat. but first thing i eat in the day is usually on break at work. either an iced hunny bun or some cookies (fudge stripes or fudge covered graham…
I live traced an image in adobe illustrator and imported it into SD. It shows the file thumbnail and in the 2d view, but when dragging it onto the grid, it's just blank. After previewing the live trace, I press the expand button to convert to paths. I've tried saving at as SVG 1.0, and choosing convert to outline when…
well before the summertime rolled in i had a craving to play some diablo 2, and until last month i quit playing, well now i have an account with a nice mf sorc and a dueling wwsin which i dont want to go to waste, so ill give them away to anyone who needs it the most, (this is on useast ladder btw) my mf sorc uses…
Hi! Looking at the screenshot, the low poly clips through the cage in that area, so I think you identified the source of the issue correctly. To solve, I would add some supporting geo around that steep edge and check how this affects the cage. Since you're using hard edges, you could theoretically add geometry just for the…
Hi my name is Chris aka cdoublejj it derives from my initials CJJ yeah i know cdoublej instead of cdoublejj blah blah, i heard this forum is where a lot of the pros hang and have seen some threads you guys seem to be pretty helpful and experienced. I read the noob sticky and i must say that I am a dick and understand why…
I am working between Maya LT 2018 and Zbrush 2018, however this is an issue I've come across time and again when I was working in Zbrush 4r8 as well. Simply, I export an fbx with standard settings from Maya, and when I import it into Zbrush, you get what you see in the picture. Seemingly random quads will be split and…
oy this is looking much better man !! just some tiny nitpicks on my end that would send this piece to a further improvement : Bottom lip seems to be way too cut, like she has scars on it , i know its supposed to be the lip meat, but i think its very exagerated now and could use some softening, the same to the upper lip ,…
the first sculpting is done, and i'm pretty happy with what i ended up with for the first session of sculpting this character. the shapes look nice together and the hair translates better than i expected! i like to add some basic polypaint early on to get a better visual feeling of what the character will look like. at…
That is a pretty broad question with a lot of techniques not only do you need to nail old and worn but you need to nail the TF2 style. That often comes through in the modeling and in the textures. Depending on what the objects are made out of there are quite a few techniques that can be applied. For the most part TF2…