The green is really saturated. Also, the fountain is supposed to be made out of metal, but the way you have the diffuse and specular isn't making it look that way. This material tutorial will help you figure out how to get it lookin' like metal. The basic gist of it would be to make the metal parts have the same hue on the…
I’m thinking of actually having a missile launcher to the mech. It wouldn’t be attached to the mech he would be carrying it kinda like a rocket launcher, and on the side it could say “carrockets” in graffitti. HM. Gonna try that out. The inside of the robot is still hollow so, some mechanical parts in the inside would be a…
First of all thanks for the comments guys! crazyfingers - About the belt and clothing: you're right, somethings missing from there, but the basic idea was that the "belt" is the upper part of his clothes, which is a robe or something similar (like usual clothing of Death if there is such thing :) ) but it's ripped off and…
Hello everyone ! I'm currently working a vfx diorama, remaking a building in paris with vray. (the overall look is there (pic 2)) I would like to have some advices before going too deep into problems. I'm thinking about limits and ideal workflow for making it : The pipe i wanna use -> block out 3ds max -> chiseling in…
First thing I noticed are the very sharp edges at the blaster, would soften them much more. Also would add more details (normal or modeled) to break up the middle/front part surfaces, they look very... blocky. Also the texture looks really boring, maybe some wear, dirt and normal details. At the last piece I notice the…
Hi everyone, I know it's already been asked a few month ago but I'm new to UE4 and trying to figure out something with translucent materials before I get further on texturing (please consider this is a technical question and that texturing is not done...). I'm making a modular scene and I have a trimsheet with transparent…
How would you go about organizing uvs for this kind of model? What comes to my mind is to split the model into several parts and give each part their own UVs. Anyway I will bake these parts separately so this would make it kinda easier. Also, this is not huge object but can be seen from any angles and quite close to the…
Apologies if Im posting in the wrong category Im new to the website! Im attempting to model an imac 27 inch. I cant figure out how to weld these two parts together, on the left is the front and sides of the monitor and the on the right is the curved back part, i seperated it so i could tesselate and use ffd to curve it but…
Hi Guys, thought i'd just share the fruits of my labor for the past 3 days. Been working on a technical shader for the UDK that procedurally blends in a texture onto a rock mesh based off of that rock's height map in combination with the worldpsace up vector. In addition, there is a parameter that enables you to use a…
Hi everyone, I have little problem, how setup materials for Rig Light Tent in V-Ray. As you can see on image, my Light Tent is simple box with front window. Grey part in inner box has front-side faced normals and black part outside box has back-sided normals. Light Tent Shape has properities at default state. Around Light…