Hi everyone, i couple of weeks ago i posted some animations that i was going to include in my reel, after fixing and finishing and polishing things, this is the final reel, https://vimeo.com/274491970, i wanted to hear what do you think about that
Here is my WIP so far on a Cerastus Lancer from the Warhammer 40,000 universe. Comments and critique welcomed. Lots of images included below (I am aware the normals, as the stand, need a little work). High Poly Renders: Low Polys
Hey guys, This is a character I started this week and I am pretty far on the base mesh now It is a concept done by Creaturebox. let me know what you think! more updates to come including some high poly wips and hopefully some textures real quick
Hello there! i'm currently making a mech for a unversity project and just in the process of baking my high poly on to the low poly, i will include the original reference compared so any opinions on how to improve my model/baking/rendering would be hugely appreciated :)
We are looking for quality environment artists to join our team in San Jose, Ca. Please message me HERE if your interested. Please include a link to your work and resume. Thanks! Jonathan Nascone Sr. Character Artist / Cryptic Studios
Hello, I am looking for a 3D artist to model, rig, and texture a funnel-web (atrax robustus) spider for use in an action, horror game made in Unity. If interested, email me at: josephsteffensen@gmail.com Please include a link to your portfolio as well as your rates
My work of the day (half a day).A semi-realistic work of a frozen area.https://www.artstation.com/artwork/Bm5dxD Includes renders (clouds are 2d-painted over renders, not embeded in the 3d scene), and 3d interactive view. Hope you like it. C&C always welcome.
Hey Polycount, We'll call this an introduction as it's my first post containing any actual work... Feedback, general... eyeballs on them is great. There is also some more stuff at my website http://www.joshuakimnell.com including a sketchbook of w.i.p & incidental stuff via instagram. - Joshua :)
hello I am having difficulty finding information on how to use realtime shadows with my shaders. I found that they will cast shadows as long as I include a fallback shader, but they will still not receive them. this also seems to be sparsely documented... thoughts?
Hi all, CrazyBump Beta 8.8 is available, at www.crazybump.com/beta/upgrade.html New features include: - Improved accuracy when loading normal maps. - New slider for adding noise to specmaps. - Fixed a bug that caused black pixels to appear in normal maps. cheers, -Ryan