Hello Polycount! My name is Chad Perkins, and I have a unique opportunity for one talented modeler that is looking for a little money and a lot of exposure. Please read this entire post before responding. This model is for a short film that will be used for a massive training series on Lynda.com, one of the top 100…
TimeGate Studios, developer of the award-winning F.E.A.R. Extraction Point and Kohan series, is looking for a talented and driven Environmental Artist to work on its current line of next-generation products for major publishers. Projects in development include the Unreal Engine 3-powered Section 8, a team-based…
Texture? this will look awesome when you get some textures in there and some props. I can Imagine some kind of fancy carpet going right down the middle. or maybe it can even be lik an armory. or a big Dinning area with lots of big tables. anyways looking forward to seeing what you do with it
Hey guys, decided to get my workflow into polycount and get some more crit :) :) . Lets roll. I study at the University of Hertfordshire and I have been given a brief to make a mock video game trailer. The fist step was to get a team together and come up with an idea. So I got the group, here is the game pitch: (note, if…
John I'd echo what Nosslak said. Right now you aren't showing mastery of anything really. Just going through the motions. I would focus on the art itself and telling a story through the environment. I see too many Artists just focusing on the asset/environment creation and not enough Artists focusing on the story and…
thanks for your advices, I did a quick paint over in photoshop with the fluidity tool trying to raise up a bit the eyes and modifing the shape of the nose + lower lip and chin before jumping back to sculpting the head. There is also some picture of the kind of face I like : from Ilya Kuvshinov :…
So I wound up with a copy on the Xbone... Game is drop dead gorgeous. Yes the dlc scamming fiasco with 2k sucks and I was a bit hesitant on how much "meat" the core game has but it seems incredibly solid for the type of arena-esque shooter it always set out to be. In the strangest twist of things playing offline with bots…
Mother Dragon concepting ideas. I've got a basic idea of what I want her face to look like and how to go about texturing her her scale textures would have different zones like a reptile's generally do. *her chest and belly would be harder more armored scales *her head should be softer with coarse viper-like scales over her…
HAIRSTYLE Big issues I'm seeing primarily is that it doesn't feel feathery. The mask is being cut like the 1 bit masks they use in Fallout 4. Forgiveable if it's a game production. Not so much for a personal beauty shot. Without seeing you texture maps for it, it'll be hard to diagnose the exact things you'd need to do to…
If it's a naked character, then you need to make it 1 texture since the payoff is better with that and it will constitution one draw. Plus, you won't get any nasty issues with colors not showing correctly at seams especially around the neck area sort of places, and for fapping reasons, having one high quality textures for…