Right a bit more work in 3DS Max and this is what i have, shoulder pads included. I've tried adding some wear & damage to the character in max but im still undecided if i like it or not.
'common causes include benign fasciculation syndrome, an overactive thyroid gland , pinched nerves, spinal cord problems, or even just exercise/cold in certain people' probably best to talk to your Doctor
i dont know what im doing wrong, the uvs are fine in max but not in zbrush. anyone have a nice tut on max to zbrush (including help with zmapper)? Or possibly more any more suggestions.
This Asset Pack features detailed realistic and modular Lamp Assets for usage in game, archviz and cinematic rendering. The mix between modern and whimsy designs permits versitile use for any kind of project. Modularity is simplified by using Component Meshes. Just copy-paste the Component Meshes from the Overview Level…
Hi, i was asked to do 3D character and send all assets including high poly sculpt, low poly project and textures, in the end it smelt fishy and i turned it down. Was i correct? Should i be wary of random companies asking complete assets for free?
In case you've not seen this... A game called Limbo of the Lost is being accused of massive plagarism from multiple games including oblivion. http://kotaku.com/5015674/cheeky-pc-adventure-game-accused-of-grand-theft-assets And for image comparisons: http://www.neogaf.com/forum/showthread.php?t=310683
Hey im an aspiring game artist. Still working on Bachelors. My site can be found here - http://willtruran.com Some past works. Current Wips. man = 2538 tris (not including weapons to the right) FN Scar = 2434 tris (with scope and ammo = 3196 tris)
I am currently working on my portfolio so I can finish up this whole college degree thing. I'm aiming towards specialization in Environmental Modeling, which naturally includes various assets. YES, critiques, questions, comments, insults and all manner of dialogue are appreciated.
Hi there! I wanted to share with you what I've been working on lately. The model is by our friend Paweł Łyczkowski and the texturing is entirely made with Substance Designer. I used the last filters included in SD 4.2. And here is a short animation showing each filter used in the process.
I am an experienced animator with eight shipped titles, including Guitar Hero III: Legends of Rock, and Trigger Fist. Below are links to my resume and demo reel. My resume - http://www.jesseobrien.com/resume.pdf [vv]57693799[/vv] [vv]90963176[/vv]