NomadSoul2501: I'll be completely honest, I'm not entirely sure what type of architecture I am going for, which was my biggest issue starting out this scene, I basically went with whatever looked "cool" to me but I realize I need to stick with one style or atleast keep it consistent, is there any time period in particular…
After taking a good look at your portfolio; here are the comments I have, and the suggestions required to make it better. I'll get this over and done with: Keep the 1 website; any more than this and it's hard to keep track of. Specialize in 1 particular field. Remove the image of yourself in the Resume section. You're a…
I slightly scaled them either in the U or V direction to fill up space. Regarding your AO bake errors: * Make sure the Cage encompasses the entire HP and LP * Make sure you have "Closest hit if ray fails" unchecked within baking options and "Ignore backface hits" unchecked as well within AO settings plus uncheck "limit ray…
The modeling looks pretty solid, I think you might be able to bang up a few of those super straight edges with the geometry that is there, just to give it a bit of character. Glow in Max = Ass... Max is a little picky when it comes to adding glow or self illumination, you need to use a render setting that bounces light…
hello, my 2 cents on top of the help given: island - does not look like the concept, does not have the mood. you see the rocks in the concept? there are colour shifts in hue and saturation. yours is just a flat out texture overlay with single colour and flat lighting. - work on the textures, and learn how to light the…
From my experience, how you approach a scene really varies depending on your goals, is it indoor or outdoor? Dynamic or static? Time of day? Arch vis? Mobile? VR? High end pc? If you are using light mass, download Koola's scene from the market place. Those bounce cards work well, use them if you need some lighting. use…
Once again, thanks guys. I had so much fun making this environment and I'm very glad you enjoy it. @kyle.rau and Mr.Bear The light setup is pretty standard but went through a lot of tweaking. Looking back, I made the mistake of trying to fine tune my lighting too early on not taking into account what I would be adding to…
Completed! Well, after much amazing feedback and some work, I am happy to announce that I am done with this piece. There are no doubt things that could be improved, there always will be, but I believe that the work now reflects my current skill level and I hit a point of diminishing results in terms of how much time I put…
Hi! I'm new to Designer, and trying to integrate it in my workflow for texturing buildings. The buildings have unique UVs and textures (so they are not modular really), but have some overlaps for more optimized UV space and texel density, and generally are similar (hangars, office buildings and so on). Firstly I thought to…
I've got a couple of Indie game ideas I'm doing early preproduction on, and I'm interested in anyone's opinion on the current options for procedural plant modeling (on an Indie budget). The games/my approach: One game is set in a somewhat stylized version of the real world, and foliage is a big part of the game (it's kind…