Apply Here! Telltale Games is looking for a Texture Artist to create visually compelling and creative artwork. Ideal candidates should have experience working with Photoshop painting tools, Substance Painter, and Maya, as well as have strong traditional painting skills. Responsibilities: * Create textures for various art…
Hey everyone! I ama about to start creating a character for a uni assignment, my workflow (Just foir your info) will be: 1) Zsphere Base 2) Dynamesh 3) Sculpt to Mid detail 4) Retop 5) Rig and skin 6) Sculpt to final level 7) Texture 8) Generate Maps 9) Piece together Unfortunatly the rig and skin step is a requirement for…
Telltale Games is hiring for an Art Director in sunny San Rafael, CA! The Art Director is responsible for establishing and communicating that artistic vision of the project to the art staff. The Art Director is also responsible for managing the art team towards the execution of the vision while considering the production,…
I'm taking the Intro to Maya course at CGMA which involves modeling and animating a robot in Autodesk Maya. Usually that bot will look something like this when finally rendered. Image from the CGMA course page. While that's a super cute bot, it isn't my style so I decided to sketch out my own concept and model. David Mooy…
The first method that Toon Boom Harmony and other animation apps do to have bone animations is that you have the bones deforming the control points of the vector curves. So in the same way that you manipulated the control points of curves while designing your SVG art, the skeleton joints / bones would be transforming…
Ive gone through numerous iterations since my last post, here are the results! I've refined most of the forms and proportions on the arms to a level I'm happy with, currently I am working on finishing details that still stick out and bother me as well as finding ways to make bits under the armor plates look more…
Hey guys, I'm surprised this thread is still going (over a year now). I wanted to address some stuff that's being brought up. For those of you who don't know me, I'm Leo. I'm the Founder of ArtStation. 1. Please report stuff directly to us when it's broken or when you have feedback including negative feedback Unfortunately…
I have replaced my dslr with a camera phone believe it or not... works better for textures and general photos. Grab a Lumia 1020 while they are still around (they are no longer in production, so you can get them fairly cheap via ebay, amazon..ect). I bought two for around $250 each. Should probably explain why its…
Your normals are looking bad. Your hard edges are way too sharp. Did you notice in Joe Wilson's tutorial that he specifically notes that for mipmaps (aka Level of Details), the round edges are best because they look better at lower LODs? You can fix this. You need to soften the hard edges of your high poly pistol. Please…
Well if you want to do that type of stuff you should try applying to Advertising Agencies, try looking for some smaller local studios as well as the big ones. You'll need some sort of demo reel if you're considering doing what you said you want to do. Usually that type of stuff will require knowledge of the Adobe Creative…