Aha. You're onto it. It most certainly is a smoothing group problem. I just removed all smoothing from my wheel, left it faceted, and the glitch disappeared. However then it also generated a nasty normal map with fake "seams" along where the edges are in the facets. I'll have to find a happy medium ... will post screenies…
thanks, Ada. I never thought about using opacity map, I'll look into this. As for fenders - I haven't tried to keep them unified with the main mesh. They take so much polys because there are many bevelled edges and they need support loops to make them sharp. The irony is that you can't even see them when you do a normal…
Concentrate on the Right side Menü under Model Tab and use Modo Layout with Top and Front View and 3D. Top and Front View is good for correct placing and Grid Snapping aka correct measurements. 3D View more for Selecting and Overview. IN your picture you see the left Menü, its not relevant in the following process because…
I wonder what's the best solution currently? I mean something like this: https://youtu.be/rgSq0jq5DzY Form what I see in this video it's a perfect workflow. But I'v never tried it in MAri myself. Is there other perfect solution? Sadly I can't find any decent replacement with Adobe or other tools. I use Substance Designer…
Apply Telltale is looking for a user experience pro with a relentless drive to accurately capture what works best for our customers. Our ideal candidate will have a strong UX portfolio and will have deep expertise in capturing pre-launch feedback and conducting post-launch customer experience analyses. We’re looking for…
Recently I've been trying out some new apps. For years, I've been using QME 3.1 Now before you all laugh, first let me state that I build models vertex by vertex. This is my prefered method, and I'm very fast at doing it. I have no apsirations of doing high poly models or scenes, just game models. I'm not looking to switch…
Hey all, Like everybody here I tend to collect a bit of reference imagery. Most of it I store in my Dropbox for easy access from anywhere. I usually dont create complex folder categories, except when I come accross a pack of say, 20 images from one specific artist in which case I usually put them in a dedicated folder.…
Hey all, absoultely loving my new job but the time spent travelling is killing me, really, workin out at almost 4 hours travel on a slightly bad day. So because of this obviously by time i get in the last thing il ever do is switch on my computer, so now i have an awesome almost silent rig thats never used. So just testin…
Hey, Im Andreas (Aka - Wrongfire) from the team bringing forth a free Naruto MMO (Naruto; Will of Fire). Its been in development for about a year and we have just finished the graphics engine. We are a small team of around 6 (1 Programmer (The creator), 2 Audio, and 3 Artists) and are in need of some help. This is where my…
Apply Here! Telltale Games is looking for a Texture Artist to create visually compelling and creative artwork. Ideal candidates should have experience working with Photoshop painting tools, Substance Painter, and Maya, as well as have strong traditional painting skills. Responsibilities: * Create textures for various art…