[ QUOTE ] I LOVE this style, Rob G. One thing you might work on in the future is how these guys will look with in-game lighting. It seems like, right now, all the lighting is painted into the texture. That's not so bad, just something to experiment with going forward. [/ QUOTE ] Who cares? In-game lighting sucks. I've…
Ok quick question. I have a modular piece where I have deleted some polygons in the back the player will never see. When I put a dominate directional light it of course shines right through the backface of the model causing lighting problems. One guy mentioned somthing about making the material 2 sided. How do you do that…
very nice! I'm a novice to UE4, I've only used it to present; and not very well at that. Did you model this scene and light it? or did you get these assets out of a kit then light it? I know since its a lighting study, thats probably what you were focusing on. Sorry if this question is a little confusing, I'm not even sure…
I saw it last night and really liked. I have the graphic novel but have yet to read it. From what my friends have told me, it follows the book very closely. One shot I really liked was the top-down view of people running all over the place, blood splotches in the snow, and a guy running around shooting his shotgun.…
Right, so, I'm trying to capture a small video of my environment in UDK. The weird thing I noticed is the screen dumps wouldn't capture the light shaft's effects from my dd light when I start up the UDK.exe shortcut to record frame dumps in game. I'm wondering if I forgot to add something to the command line in the UDK.exe…
@Farfarer: i thought they've used "inside game engine" lights as the light source. What you have said sounds...complicated, at least for me :) I am no expert but those rays(laser beams) looks and feel very realistic. And beside the look, i was also surprised of the fast response(of the graphic card) to display those rays…
Check this guys work out, he's done several Nights models: http://kichigai.deviantart.com/ Nights head is basically a sphere with a second sphere inside it that represents both the eyes (Same goes for sonic). The purple jester cap should be done separate of that, at least initially. Topologically speaking theirs a few ways…
Some friends gave me some guidance in certain areas. The lamp needed to be brighter, as when you look at images of lamps at night, they really glowed. I changed the lamp lights to use inverse square, upped their volumetric effectiveness (for the glow), and made the glass of the lantern more emissive. I also used to have it…
Hi @ScottColverson well your overall scene looks great, sells the mood and story in a good way for concept art but not as a game environment. However upon closer look I noticed few things that you might want to update to take this at current gen quality standards. *Stairs and floor panels look too thin like wafer, add some…
I am a Zbrush beginner. I was trying to make a fish like the one in the picture, but I can't seem to get it right. Can you guys make this fish? I made an 8 minute video of me making it. I would be happy if you could give me feedback on it. https://youtu.be/u0UtEH-gQ5U