Hello, My name is Matthew. I am one of the founders of Twisted Reality Studios and we are looking for a few good members. Twisted Reality is a remote start-up company working on its first game project “Primus”, a tower defence game with some twists with an art style of stylised realism. We are a team of 7 looking to fill…
How is this then? I still cannot figure out what to do with the lower body, it's seeming bare, I was thinking power boots of some sort, but I am not sure if that would be tacky.
Thanks everyone for the kind words and the great questions! Let’s dive in. Working in VR is truly like walking on a razor's edge. It’s a technical hell where every decision must be calculated ten steps ahead. Performance requirements (high resolution across two displays + high frame rates) leave no room for error, and you…
Hi, at the moment I work on my first bigger game asset which I can design from the scratch. The task is to create a building for a FPS in the C&C (1) Universe/Style. The building itself should be used as a armoury/tech building which can be conquered and provides the conquering faction with new weapon and/or tech options.…
With that light near the bricks you are just lighting the shadows your dom. dir. light is casting. That's why you are getting faint shadows. Lose it, lower its power or move it farther away.
I've seen HDR/cube lighting applied a few different ways. Usually you precompute the lighting from various positions in the level (HL2-style) then you store each as a cubemap or PRT or somesuch. Once you have your src, it can be applied either like reflection or like diffuse. If reflection, the shader constantly factors in…
"..And that's no longer an excuse!.." Until nintendo realizes that the main line hardware just got way more powerful as MS and sony announce their new consoles further on.. They will, fast forward a year or two, be the lower end platform.
Hi everyone! We’re a group of final-year students from the University of Hertfordshire. We’re creating a sci-fi cinematic trailer for our game SHIFT in Unreal Engine, and we’ll be documenting our process and progress in this thread with regular updates.Feedback on anything (story beats, environment art, lighting, camera…
So much friggin power and dominance in that walk!!!!! And that little gesture on his face that says "scram" to the cowering person in front of him is just so subtle but sells the image even more!! Loving it :3
Maxwell (nivdia's new cards) is not one of these, so if you can wait it may be worth it, the lower levels of power usage can be helpful considering how long your computer may be on high loads for