Hi all My name is Lukas Chrapek and I am Lead Artist in Fatbot Games currently working on game Vaporum I am one of the four guys working on this game full-time. I will be sharing here some pictures of enviroment, characters, props, etc. All visual is done by me and my colleague Tibor Repta. My responsibilities are all…
For my submission I decided to do a goat-headed demon from my favourite manga, Berserk. Feedback is more than welcome! WIP: Original concept from Berserk: Backstory: Once upon a time there were two handsome and wealthy princes, Cid and Garth; both sons of a sick and elderly king. When the king passes away and leaves Cid as…
@Thierryart I like that shotgun/backpack combo you got going on. Have you thought about making a low and texturing it? @Jakob Gavelli: nice darksiders dungeon. I can feel the game thru it. Well done. @jamiemurphy: Love love love that space-age strongbox. :poly142: @JoshuaG: your main page isn't working properly. Just a…
Hi there, First of all the game looks awsome. I have a small question: How do you make your environments, like the walls of the arena, city walls, dungeon walls. Do you aproach everything in a modular fashion or do you build a custom mesh and apply a texture and after that you add other decorative prefabs like pillars?…
Here is an update of the Roman General model. I will hopefully add a rig to the character sometime later this week, and get it out of the binding pose. I also started creating assets for a medieval dungeon. Here are some screenshots from within the Maya view port. Once I get it to a reasonable point, I will throw then in…
[ QUOTE ] And why would you need to change this "spec power" depending on the scene? That sounds pretty wasteful - surely just one map should be made to work for any lighting situation? [/ QUOTE ] Well... different spec colors might be good for daylight/dungeon/etc maybe? But yeah I would think that if you need differences…
Hey! This week I was bussy making the modular and setting up the main part of the level 1 (The Dungeon). I made some changes in the textures showing before in the post and finished the details and some props. Hope you like it! Some this will change in the future, it's still in WIP. Here some screenshots and a little video…
I loved this game when my dad bought me the original and the stupidly hard addon missions American revolt when i was a kid. I really hope this turns out well for you and for the inner kid in me who would love to see a remake/sequal to these games. How about a couple of those bill boards with trailers for ghost in the shell…
There should be a reward "at the end of the tunnel", meaning if you took it upon you to go the extra mile fought the extra boss visited the extra dungeon you should be rewarded and not with lvl 1 beginner equipment (yeah Bethesda iam talking about you). Because loot something awesome to find is pretty much the reason to…
Ugh, Good old Games has me hooked. I'm already starting to fill up my shopping cart with classic titles. That Dungeons and Dragons package is looking especially enticing. I've always meant to give Planescape: Torment a try, and it's bundled with a bunch of other critically acclaimed D&D games for $21. I also can't pass up…