Dracula: The first things that pops in my eyes are: -ears: looks very wrong... :) -neck: check some muscles chart, they are a bit wrong -head: could be bigger -beside the midle of his nose, the face looks nice for me. (it looks like you spend most of the time there...hehe) I hope that helps. daphz: nice style!
Hi! I modeled a female body for practice. The hands and feet are just place-holders right now. I drew the viewport images of the head, and I mostly used the proportion chart in Figure Drawing for All It's Worth by Andrew Loomis for the body. Any comments and critique is more than welcome. Thanks for looking: And some…
You can use standard proportion chart like from Richer for example If you like to keep exactly place of joints then you dont really have much room to work with , if you want different body type retargeting will give you all the animation back in UE if it works I would add a few ball as guides where joints are and work the…
Hi i'm trying to build the terrain for my game and have a few questions first is if i only want to concentrate on one island can i build that and then add more landscape later. second i want to make it take the character 45 mins to walk from top to bottom of island is there a size chart or reference that will help with…
That cinematic...just wow..holy jesus. That was awesome. As for the game...from the stills, I was a little let down. However, after watching the videos...it just looks beautiful. Everything seemed to flow so well, and the effects were just off the chart. Starcraft was never about the graphics, it was about the…
Here's some changes after @Brian "Panda" Choi's critiques. I studied my reference more closely with that helpful chart in mind, and yeah, I wasn't looking close enough. Just a little change makes a big difference, so I'll continue working on these areas, and probably find some other areas needing more attention to. Thanks.
i thought with my self these days mobile games and several huge games out there are growing, and a big percent of these games are stylized, maybe in future the game industry goes in this ways ...,i have seen many charts of game industry that indicate the mobile game are selling more than consoles (aaa games) i dont know…
Yes, 50% grey and 100% chrome reflective. You can also use a colour calibration chart. This is similar to vfx/film look dev. If you look in the starter content folder in UE4>maps there is the Advanced Lighting scene with all of this set up. Also, Blender has this built into it's shading tab look-dev mode using EEVEE, by…
Indeed, that's right. In Spain we ask the same. Another option is to charge per day of work. 250 per day as freelancer is quite common here. We also have regional charts with prices for the different tasks in graphic design or 3D/CAD, and all of them varies. For projects paid for a price, don't forget to charge a 50%…
http://ns.gov.gu/icons/muscle1.jpg Hi! i think that it great for you to post in the forum, many people are unwilling to take the first step! Above is a link to human anatomy. I agree with the comments above, so study the anatomy on the chart. When in doubt just keep drawin, its not a one day acheivable thing. its a…