Thanks so much mate! I finally solved it. Kept the extra geo near the circle and nuked a lot of other edge loops. Went back and relaxed some verts and bam! Done.
editable mesh nuke it e/ also you know when you're baking normals how it previews a complete map instead of the normal map? They should fix that like five years ago
Concepts of our future tunnel monster is simple, but stylish. This is my first idea of tall, not athletic, stooped, naked (what can be scarier) man. SpeedCulpt: And this is his overpaint of my 3D model, with details of dark goo on him: Can you find Waldo?
It has been a while since the last update due to my busy college life, but I still managed to finish this project!!! Texturing process Compositing with Nuke https://youtu.be/tW2WmArmY4k
All I'm saying is that trying to decipher how photoshop actually handles colorspaces is like, an excercise in frustration and wanting to claw your own eyes out. (and Nuke is really good joe!)
I've already said this on Kotaku but if they use Gamebryo they can consider one less sale from me. That engine is pure evil and no amount of modifying will fix that. Nuke it, start with ID 5.
I hated how after Worms 2, they nuked all the options to configure crazy game modes and custom weapons, instead giving you these silly limited settings like in Armageddon.
Umm, yes, BUT, what about Syler and the Nuke Blast? How come we did not see him in the morchuary alive and well with Peter? He's got Clairs Ability too right?
You get that the plot of mw1 was american marines going into a war based entirely on bad intel and a nuke leveling a city in an iraqlike nation, right? I think that's what he was getting at.
WOO HOO! Much love to Ryan and Tumor! I had just grown accustomed to nuking it every time I created a file. Background Layer BE GONE! Bother me no more!