Wanted to mask out some areas on the brick from another material but I don't see any masking options at the bottom or anywhere for that matter where I can custom paint out different areas. Anyone have any idea if they are still here and if I need to activate them somehow or did they get removed? I saw them being used in…
Updated the torso. The straps look a bit strange at the bottom, that's because I reused them from hands. I am going to cut them later in any way. The torso itself is not the most difficult part of the body, but sometimes it was tricky to make all the details fit good where it's many layers. Some close up shots to show the…
That is because I've modelled them to be functional like the rest of the lights. They look funny right now since the entire assembly is marked transparent due to some material overlap with the other lights on the car at the moment. I'll have that fixed once I manually make the alpha layer in Gimp. As for the lights I made…
Correct me if I'm wrong, but can't after effects cs6 access the layers from a PSD directly? Or doesn't that work with positioning and parenting as you need it?
Hey! Great step to start posting online. It's a really good habit to have since you'll learn to communicate about your work, making nice screenshots (even the WIP ones!) and getting feedback :+1: This is a great start so far! Right now it could really help to flesh out your meshes and blockout so you can see how the scene…
What up! So, 2 days left until the contest ends, but nevertheless we'll try to finish one more skin, gotta work super quick! :DInspiration is still the same: chrome, ray guns and stuff, so this skin will have many things in common with Plasma Blaster, but it will also have its own intersting moments 'tho
Bug Report - NDO Zipped Layers Win8.1/CC2014 So I zipped a layer up and came back to the project later. When I tried to un-zip the layer though, the icon was at it's un-zipped status already. Basically, when I clicked the zip button, it was zipping up that layer again (so a total of two times). I solved this by zipping it…
I am trying to get water droplets ontop of surfaces in a PBR manner (primarily with reflectivity and perhaps distortion). I am able in the shader graph to add a second normal map ontop of my existing normal map for the water droplets. However I have no idea how to make them have their own reflectivity varuables through a…