Hello boys and girls, this is my first post here I just wanted to get some opinions about this upcoming WITCH DOCTOR Ultimate "a deadly tribal dance" things to bare in mind: 1) textures and animations are still work in progress 2) only 1 animation can be tested (but there are 3: IDLE, SPWAN, DEATH) 3) EFFECTS are not…
Hello Polycount community! It is with great pleasure that Infuse Studio now presents to you our newest pack. Pack Info: Coming Soon to Unreal Marketplace! Out Now on our Website! For Additional Information and Images please visit the product page on our website: http://www.infusestudio.co/castle-fortress…
==CONTENTS== I am seeking an artist to animate 3 short promotional trailers (2D, not 3D) of an upcoming released sci-fi fantasy eBook, available for online download (Kindle, Google etc). The link below is one of the three animatics for the trailers. Please check first to understand what you will do, before contacting us.…
https://www.artbyanthony.com/ I recently culled my portfolio and added what I had. I'm already working more, but I think I need more direction. So a few specific questions: * How much and what entries are actually good enough to help me find at entry to mid level work? * Do any of the pieces need more breakdowns shown? *…
The builds suggested look good. I would go with (2) 1080P displays over 1 1440P. It's much easier to have reference on 1 screen and main app on another rather than trying to scale everything around. Another option would be to get 1 1440P monitor and then 1 17"-19" 4:3 display on the side. Anyways, I'd give this a read…
Couple things: 1. You're using a soft texture brush and then not polishing it up with something tighter, so we're losing a lot of shape and interest. 2. Never use the 1 or 2 pixel size brush (like you did on his shield). Just looks bad.... really bad. Instead use a tighter brush (see #1) 3. Need secondary light source. The…
Hi, I am working on creating Black-Suit Spiderman for my portfolio class in college. This thread will document my work in progress (I will update it weekly). I am specifically sculpting Spiderman with a physique similar to the PS4 Spiderman game. Spiderman PS4 Physique by Xavier Coelho-Kostolny, Art Direction: Jacinda…
Hey I've been thinking of making a game now for a while, and I'm gonna give it a try. I'm not a random guy who likes playing games and now wants to make some, even though this is going to be my first post take it serious. About the game: The game wont have any narrative design which would prevent lots of works in documents…
Depending upon which projection you're going for, you want the ratio of height:width for the base rectangles to be either 1:2 or 1:sqrt(3); yours is roughly 1:sqrt(2). These diagrams might help: The first is the 'proper' projection, but the second generally looks better in computer games because straight lines have a 1:2…
This might help, lots of people seem to have this issue today: 1. Move all your existing UV's up 1 channel 2. Create a new UV channel 1 and do a quick planar map or sphere map that gives you the least seams in the best possible places (UT3 appears to use seams in map channel 1 to determine smoothing groups) 3. Reimport…