Hi there, I'm new to the forum but thought I might as well post this here. I am a 2D Artist in the Los Angeles area looking for work. I am willing to relocate. I graduated Laguna College of Art and Design and interned at Disney Interactive. You can find my portfolio here and my Artstation here.
Hi there, I'm new to the forum but thought I might as well post this here. I am a 2D Artist in the Los Angeles area looking for work. I am willing to relocate. I graduated Laguna College of Art and Design and interned at Disney Interactive. You can find my portfolio here and my Artstation here.
Howdy I'm Matt Lefferts and I'm looking for freelance animation work. Most recently I have worked with Blur Game Inc. as well as Surrogate Interactive. I'm a hard worker who's very passionate about what I do. I'm available now for a wide range of projects. You need somethin' movin', I'm your man.…
Hello polycount, I am new to this 3D community, hope all of you guys having productive day. Here I bring my latest project 'Lion Heart', eventually it is completed ! Modeling: Maya, Zbrush Texture: Substance painter Fur: Maya XGen Interactive Grooming Render: V-ray Hope u like it. Cheers~!! for more info…
Hello polycount, I am new to this 3D community, hope all of you guys having productive day. Here I bring my latest project 'Lion Heart', eventually it is completed ! Modeling: Maya, Zbrush Texture: Substance painter Fur: Maya XGen Interactive Grooming Render: V-ray Hope u like it. Cheers~!! for more info…
Hi! My name is Simon Lindwall. I am a concept artist, 3D artist and freelance illustrator. I mostly make character concepts, but I am working on my environment concepting skills. Feedback is much appreciated. I have studied at The Game Assembly in Malmö, Sweden and had a internship at IO Interactive. Looking for work right…
Depends on the interaction the player needs to have. Usually games have goals for the player, and the environment acts as a narrative structure to guide them. So, hand sculpting is important. Erosion and texture masking from a tool like World Machine enhance believability. See the wiki for more info.…
It's almost as if mechanics can be used as a tool to convey and enhance different narratives and emotions. Talking about them out of context you can make any mechanic sound stupid and unimportant. And reducing mechanics to "just pushing buttons" is describing literally the only input and interaction in most games except…
Which exporter are you using and what is it going into? FBX? OBJ? Most of them interact with the modifiers in different ways depending on their settings. Some will break the geometry along smoothing groups or UV seams which doubles the vert count along those breaks. Others will re-number the verts hosing morph targets too.
The look of the gun is working well with the overall character design, it looks like it belongs to him. At the same time that dark grey you've used is creating a clear definition between weapon and character. What seems a little unclear atm is how he is interacting with the gun, like is he holding it or is it somehow…