Pretty cool, overall I liked it. Certain motions are a little too obvious that they are guided by wires (6:55) but still not too shabby. Why the hell climb up the opposite side of the street when you know you need to jump that same street? "I must hurry, so I must climb the wrong building, for no reason, other than to fill…
Bullshit! I can't stand that crap from programmers, and I hear it all the time. It's just a bunch of egotistical nonsense. Seriously, programmers like that need to get the hell over themselves. And this is awesome! Though it makes m a bit cheesed that we have paid for multiple liscenses already. [edit]Yay! Support for…
qfe. And don't worry about hardware. Can you paint q3 textures as well as kenneth scott? Characters like you see in ffxii? If you have some sculpting tools, just start with matching doom3. It's pretty outdated and simplistic by these days' standards. Hell, learn to draw as well as the pros. Art skill has nothing to do with…
Save it for post-school job hunting. 1600 will go REEEAL quick if you don't have an income, but it will give you some breathing room so that you can put your full effort towards finding the job you want. If you have any left over, after getting that job, put it towards a cintiq. Sure as hell a better investment than the…
Holy hell, THNKR, where did you find out about that! Is there a list of available styles somewhere? (For other people who might not entirely get his cryptic post, you need to put the "-style cleanlooks" flag at the end of your Maya shortcut and re-launch the program). Edit: More info and screenshots of available styles…
Thanks for the comments guys....thought I should post this, this was the initial mesh modelled from another character artist I work with, since I thought he'd make a good twisted zombie character...from this stage I got the feedback which was "f'ckin hell!!...excellent" ..so I knew at that point I had the likeness locked…
Just need some of the final details like the celtic knots and some buckles and the armor should be done. Thanks for pointing out the wolf head danpaz3d! You where right it was too much, in the concept it's not quite as flat as the armor example you posted, but even so shrinking it will help later on. I'm thinking about…
I completely agree about the new tree silhouette, it's much more interesting than your last. Hell if you really wanna get ballsy, sculpt your tree so it's growing into the building, breaking it apart slowly as it grows (Kind of like what you would see at Angkor-Wat) Either way, I can't wait to see how you handle nature…
you just made me fucking convulse. why the hell would you want to make those hurtful images? did someone cheat on you and you want to line their room with these? did your dad murder your mother? i cant think of anything someone could do that that is bad enough to warrant looking at these. /end rant the tiling cylinder…
Well said, I completely agree with everything. Watching that truth about bf hardline really does put a nail in the forehead about it all. To know Frostbite may be difficult to Mod and to use. Well... That never stopped anyone from using BF1942 and BF2 mod tools that were janky as all hell. Good stuff came from them. Like…