Hello Polycount! Excited on registering here! Straightforward, I've got a question that is worrying me for about a time already. How do you mirror and overlap UV-island in the model. I mean straight in the editing mode (this is crucial in my situation). I know that you can join detach a part, unwrap same part, join as uv,…
Hello Polycount : ) I have a problem import a model to the Editor. I want to import a house. I use Cinema 4D for the exporting my fbx. The problem is my model is splitted in like 10 Parts. When i import it to UDK I also get the splitted models only in my Assets Browser. So I can't selected them all and drop them in the…
I have seen in some tutorials that it's not good to manually move the vertices of a cage, so all i do is duplicate the triangulated lowpoly and adjust a push modifier until the cage completely covers the highpoly, but there are always some parts or details of the highpoly that are further from the lowpoly so in those parts…
Hello guys, I am working on some modular stuff inside UE4. I have managed to create material, which I would like to apply to most static meshes. Now the texture itself is just a plane. It is altough created and baked in substance painter. Now I did create a master material in UE4, which isn't so heavy taking into account…
is it ok to start from eye loops then build it all the way and towards feet ? I'd start from the most important part(s) of the character (probably the face on humanoid characters) because time is limited. If you're forced to quickly finish the retopology, it's better to have already finished the important part(s) first and…
If any of you are halo fans,you gotta watch these!! Im not sure if its just because of how big of a fan i am of the halo series or what,but these live actions are amazing. part 1: [ame="…
Looking much brighter, nice. However for me it's lacking in composition, my eyes don't know quite where to go, and I land on the upper part of the doors where it's lit pretty flat and not very interestingly. I think it would help to study composition, how to lead the viewer's eyes around your piece, and thus get them…
Wow, it's been a while. To be honest I think I forgot about my Polycount thread for this character. I've finished her lowpoly version for the most part. Actually I finished it a few months ago, maybe in December. I've been waiting for a friend to finish the rigging on her but because he's moving back to India soon I think…
There is just way to much text in your portfolio. Nobody is going to spend the time to read all of that, and on top of that a lot of the images are to small to even be able to read it easily. The PNGs take a fairly long time to load for me compared to most websites. You should have a resume on your portfolio for people to…
So I had these two done at the moment. This was more a putting-pen-to-tablet work than really doing any brain storming. Part of the designs are inspired by the Songbird statue (sitting on my desk), a Dishonored lightning tower (since the art dump), a mysterious obelisk sticking out of grass, the usual fantasy floating orbs…