Hello Polycount : )
I have a problem import a model to the Editor.
I want to import a house.
I use Cinema 4D for the exporting my fbx. The problem is my model is splitted in like 10 Parts.
When i import it to UDK I also get the splitted models only in my Assets Browser. So I can't selected them all and drop them in the World.
Only way is part per part and so my model get messed up.
Then i tryed to grup my model to one block and export it, but then UDK Crashes
Also i get the error that i have no smoothing group
Don't know what this is I can't find a setting for this in Cinema ;(
I hope you can understand my english and Problem :poly136:
Replies
Alternatively, you can select your objects in the world and press f4. This will pop open the object property window. Look under the movement tab and change the placement to 0, 0, 0 (or wherever the mesh belongs). As long as the pivots snap to a grid in cinema, you should be able to get them to line up in UDK. Hope this helps!
Ah thanks i think thats the best way
Also got now a other pronlem when I build the Light it says Overlapping Uv's.
I try to find a soultion now
Ok I have to create 2nd UV channel ??
Yes. You need a second UV channel that contains the light map. It's where the baked lighting information for static meshes is stored.
http://udn.epicgames.com/Three/LightMapUnwrapping.html
http://wiki.polycount.com/LightMap
That should get you started.
UDK has options to automatically generate a second UV (check the static mesh menu options), but often it will be unable to give you the most optimal lighting as if you did it properly yourself.
Edit: Also, I haven't used the 'Combine Meshes' technique brought up earlier, but I'm guessing it would destroy your UVs if they weren't packed originally in a single sheet. That would case overlap errors. You still need a light map, however.
Yes it's true it Destory my Uv's when I combine, when I don't combine the parts are working
I think I have to try what r4ptur3 told me