I bought a CSL vertical mouse ( german brand ) from Amazon some time ago and it is the best decision that i ever made. Before that i used a Razer DeathAdder Chroma that after only 1 year broke ( shitty brand ) and it also gives me wrist pain, than i used a normal Logitech mouse but after 30 min. it gaves me wrist pain so i…
Editable Poly is your friend. Avoid Editable Mesh, which is just legacy code. Within Editable Poly: Cut tool: Is Max's equivalent of Split Polygon. It will snap to neighboring vertices or edges as you use it, or you can cut free-form right in the middle of a polygon with no snapping to edges. Connect tool: Allows you to…
Right, so I'm porting a model from WoW into Skyrim and I'm having issues getting the rig working, or more like having issues getting the skin modifier to work In 3DS Max 2012, I can see the envelopes and only add weight to them. When I try to remove weight from the model be it either by selecting vertices or weight…
Hello. I started modeling about two weeks ago in Modo. I've watched hours of tutorials but this one thing has always confused me. How should meshes be connected? What I mean by this is if I wanted to create a game asset, say a weapon or house. Do all the objects I make need to be connected properly vertice by vertice or…
Make the model from scratch. Sorry for my english :D Make 5 planks, not 1 mesh sculpted in 5 planks. then use trim dynamic with square alpha to break the edges. Use very negative fallof. Each part should be the separate mesh. That's easier to sculpt. For the "wood grain" use Orb brush, small size. Sculpt just few vertical…
you can even set the maximal distance for the remove doubles function while using it. just select it from the menu and look in the tools panel (press t). you can then interactively set the distance and directly see the results. for welding: try to press alt+m after selecting two vertices that you want to weld. you get…
ah ok cool. The tool i was talking about is referred to as proportional modeling in The gnomon DVD by Vitaly Bugerov (I think that's right...) but may in fact be something else in XSI itself- and yes, it's basically an interactive soft select. Thanks for the "B" info- I've avoided soft-select cos it didn't seem very…
most of the games I have worked on have a polished but short vertical slice to begin development after pre-pro. a couple levels or so of decently polished art content that showcases all the games major features or Pillars. by getting this vertical slice done and functional it give something to start marketing shots going.…
Sorry for I'm bumping an old thread, but I have a similar question and the search brought me here. Which was perfect, because this is also a newbie question. :) I'm unwrapping a model that has partial symmetry, and I'd like for certain shells to overlap to save UV space - in particular, the two hands. I didn't use the…
So, i didnt end up welding the scene into one mesh yet, (as simple as exporting and selecting all vertices and welding with a small threshold - no meshes have vertices close enough to weld to their own mesh vertices) I defaulted the high/mid/shadow tones back in the world settings and have enhanced the blue and orange…